> If you require more then 666.66 messages per second out of the box, you 
> should not be using dnode as your message transport. hook.io currently 
> uses dnode as it's primary message transport.
>

Totally agree with you here. I'm developing a social game server-side 
cluster. We are using socket.io on the servers and flashsocket.io on the 
client. After comparing dnode and socket.io using benchmarks for server to 
server communications I selected socket.io here as well. I don't remember 
exact numbers now but I believe socket.io was about 10 times faster.

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