Wow.. bugger looks awesome! I love how you can use Chrome's command-shift-O 
to get a list of the functions in the current file. Always missed that with 
node-inspector.

Does the support for coffeescript source maps mean that you can actually 
debug in coffeescript? Any tips on how to set this up? We have not been 
able to figure it out!

Thanks in advance, and for your work on this tool!

David Beck

On Thursday, July 11, 2013 5:18:29 AM UTC-7, Jan Krems wrote:
>
>  Hi, 
>
> there's a source compiled event in v8 which I'm currently not handling 
> which when I had it working had some performance impacts (on startup it 
> would trigger a ton of back and forth traffic between devtools, bugger and 
> v8), but it's definitely on the bug/todo list of bugger, as is the annoying 
> websocket disconnected error. I currently don't have nearly as much time to 
> work on bugger as I'd want to, so I'd be more than happy to review & accept 
> PRs if you have any improvements.
>
> Thanks,
> Jan
>  
> On Thursday, July 11, 2013 at 2:10 PM, phidelta wrote:
>
> Hi,
>
> I am also constantly living in bugger (great work Jan!). I am currently 
> looking into extending it to provide saving of local changes.
> Also bugger does writes to disconnected web-sockets if you do a reload of 
> the dev-tools which is sometimes necessary when more sourcefiles get add 
> via require(). So I am also looking into finding a way to either have 
> bugger catch those send errors if client connections go away or even better 
> forcing dev-tools to update its source list when changes occurr. Maybe 
> putting more effort into bugger, would be time better spent.
>
> Regards, Philipp
>
> On Wednesday, July 10, 2013 1:32:29 AM UTC+2, Adam Crabtree wrote:
>
> Howdy all,
>
> I have LinkedIn's blessing to work full-time for 2 weeks on building a 
> node.js addon[1] for remote Chrome Devtools debugging. Since I've never 
> built an addon, this is a rather ambitious task for my first addon, and 
> nearly everyone in the community would benefit from this, I thought I'd 
> solicit interest in working with me on it, either directly via pull 
> requests or indirectly by giving advice on building node.js addons.
>
> Details:
>
> Per Pavel Feldman of the Chrome Devtools team, it's possible, with 
> possibly some limited support from Chrome to decouple some APIs if 
> necessary. For me personally, the inability to use the native Chrome 
> debugger has always been a little frustrating, and this is my attempt to do 
> what I can to resolve it. Any non-trivial contributions will receive 
> Contributor permissions to accelerate collaboration.
>
> Pavel has also graciously provided me with the following high-level 
> overview of where to start:
>
> // Begin Quote
> There is not much info available. These are the rough hints for you (use 
> cs.chromium.org to navigate Blink source). Then we could chat over VC / 
> hangouts / Skype.
>
> [Compile]
> InspectorController is a container for remote debugging protocol agents. 
> We have one for the Page (InspectorController.cpp) and we have one for the 
> workers (WorkerInspectorController.cpp that has limited functionality). 
> Given that Node is more like a worker (pure JS execution environment), take 
> a look at that file for the list of agents to compile in your module 
> (InspectorDebuggerAgent, InspectorConsoleAgent, InspectorProfileAgent, 
> etc.). So you would need to compile all of them.
>
> These agents would pull ScriptDebugServer.cpp, ScriptProfiler.cpp, Script* 
> etc. These are wrappers around v8, should compile against v8.h. Some of 
> them (ScriptProfiler) and most of the agents will reference Node and that's 
> what we need to fix. In fact, most of them will pull Page, Document, Node 
> for no good reason and that's what we need to fix upstream, in Blink.
>
> You would also need to generate InspectorBackendDispatcher and 
> InspectorFrontend from devtools/protocol.json. First one will parse 
> incoming JSON messages and will dispatch them on controller's agents, 
> second will generate typed API for agents to send messages back. Some 
> tweaking would be necessary here as well since currently we generate a 
> giant dispatch and giant front-end instead of per-domain files. Having them 
> per-domain would let you only take what you really need.
>
> [Wire]
> Lets assume it all compiled. Now you need to instantiate this controller 
> and call dispatchMessageFromFrontend on it with every message from the 
> front-end. Front-end will issue them using web socket transport, so you 
> need to have a server web socket as a part of your Node module that would 
> accept connection and do the right thing to the messages (call 
> dispatchMessageFromFrontend). And for the way back, your m_frontendChannel 
> would need to send info back using that web socket.
>
> [Debugging]
> After compiling and wiring, console will start working. But you also need 
> to make things work while on breakpoint. For that, you would need to 
> implement runMessageLoopOnPause in your version of WorkerScriptDebugServer.
>
> As I mentioned, it is quite some work both downstream (in the Node module) 
> and upstream (to remove poor Blink dependencies from agents). But it might 
> be worth it.
>
> Regards
> Pavel
>
> // End Quote
>
>
> Feel free to submit pull requests or post issue to 
> https://github.com/crabdude/lookingglass
>
> Cheers,
>  Adam Crabtree
>
> [1] http://nodejs.org/api/addons.html
>
> -- 
> Better a little with righteousness 
>        than much gain with injustice.
> Proverbs 16:8 
>
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