On Sun, Jul 7, 2013 at 1:47 AM, rosea.grammostola < [email protected]> wrote:
> On 07/06/2013 08:20 PM, J. Liles wrote: > >> >> >> >> On Fri, Jul 5, 2013 at 1:38 AM, rosea.grammostola >> <[email protected] >> <mailto:rosea.grammostola@**gmail.com<[email protected]>>> >> wrote: >> Also, using the mouse as editing point doesn't look very accurate to >> me. Afaik Ardour has a small line in the 'mouse point' so you can >> see precisely where you split something. An other way could be using >> a editing marker line or the playhead. >> > > The only reason I can think that you'd want to make the track height go >> any taller than it already does is that you're trying to look at a weak >> signal. What you probably want is normalize (point the mouse and hit N) >> or, for the best results, to increase the gain on your audio interface >> when recording. I've never seen a program other than a sample editor >> that allowed tracks to get any taller than non timeline does--and non >> timeline is not a sample editor. Generally, one wants to have >> consistently normalized regions on all tracks of the timeline, and then >> adjust to taste in the mixer. >> >> Note that you can change the snap-to setting, even turning it off. >> >> You know that a region has been split because the source name is >> displayed in the lower left hand corner of each region. A line would >> just obscure some number of samples of audio. >> >> >> > Thanks, clear enough. Only you did not comment on the accuracy problem > with the 'mouse hand' for editing, setting loop points etc. > > Well, that's what the grid snap is there for. It's sample-accurate when it snaps. And for anything else, just zooming in is sufficient.That being said, I do have plenty of editing operations in mind to add (been thinking about doing something with 4-point editing), but the truth of the matter is, I've been using non timeline to record and arrange music for many years and never run into a situation where the existing editing operations were not adequate. Loop points are indeed the most sensitive, but after you set the point, you can ctrl+shift+drag to 'pan' the audio within the region to find the perfect loop.
