On Sat, Dec 26, 2009 at 1:22 AM, Luca Barbieri <l...@luca-barbieri.com> wrote: > I just coded a patch that does this and seems to work fine. It must be > fixed since it breaks OpenGL (or the state tracker can be changed, but > it seems better to do it in the driver). > > The patch also fixes NV20 and NV30 in the same way. They compile but > are untested. > > I would guess that using the 3D engine is faster for the larger > levels, but the 2D engine is faster for the smaller ones (and lacks > this issue).
Hi, this patch and the other swizzle related one seem to have been mangled, they're wrapped with hard line breaks so I can't apply them. Can you resend? The cmp/scs one applied fine. _______________________________________________ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/nouveau