On Sat, Dec 26, 2009 at 1:22 AM, Luca Barbieri <l...@luca-barbieri.com> wrote:
> I just coded a patch that does this and seems to work fine. It must be
> fixed since it breaks OpenGL (or the state tracker can be changed, but
> it seems better to do it in the driver).
>
> The patch also fixes NV20 and NV30 in the same way. They compile but
> are untested.
>
> I would guess that using the 3D engine is faster for the larger
> levels, but the 2D engine is faster for the smaller ones (and lacks
> this issue).

Hi, this patch and the other swizzle related one seem to have been
mangled, they're wrapped with hard line breaks so I can't apply them.
Can you resend? The cmp/scs one applied fine.
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