On Sat, Dec 26, 2009 at 10:04 PM, Luca Barbieri <l...@luca-barbieri.com> wrote: > On Sun, Dec 27, 2009 at 2:25 AM, Younes Manton <youne...@gmail.com> wrote: >> On Sat, Dec 26, 2009 at 1:22 AM, Luca Barbieri <l...@luca-barbieri.com> >> wrote: >>> I just coded a patch that does this and seems to work fine. It must be >>> fixed since it breaks OpenGL (or the state tracker can be changed, but >>> it seems better to do it in the driver). >>> >>> The patch also fixes NV20 and NV30 in the same way. They compile but >>> are untested. >>> >>> I would guess that using the 3D engine is faster for the larger >>> levels, but the 2D engine is faster for the smaller ones (and lacks >>> this issue). >> >> Hi, this patch and the other swizzle related one seem to have been >> mangled, they're wrapped with hard line breaks so I can't apply them. >> Can you resend? The cmp/scs one applied fine. >> > > Sorry, I hoped gmail wouldn't mangle it, but apparently was wrong. > > Attached the patch, will test once I get the message back. > > I'll post the other patch in reply to the other message. >
Pushed. Thanks. _______________________________________________ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/nouveau