op 15-05-14 15:19, Christian König schreef:
Am 15.05.2014 15:04, schrieb Maarten Lankhorst:
op 15-05-14 11:42, Christian König schreef:
Am 15.05.2014 11:38, schrieb Maarten Lankhorst:
op 15-05-14 11:21, Christian König schreef:
Am 15.05.2014 03:06, schrieb Maarten Lankhorst:
op 14-05-14 17:29, Christian König schreef:
+ /* did fence get signaled after we enabled the sw irq? */
+ if (atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >=
fence->seq) {
+ radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
+ return false;
+ }
+
+ fence->fence_wake.flags = 0;
+ fence->fence_wake.private = NULL;
+ fence->fence_wake.func = radeon_fence_check_signaled;
+ __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
+ fence_get(f);
That looks like a race condition to me. The fence needs to be added to the wait
queue before the check, not after.
Apart from that the whole approach looks like a really bad idea to me. How for example is lockup detection supposed to happen with this?
It's not a race condition because fence_queue.lock is held when this function
is called.
Ah, I see. That's also the reason why you moved the wake_up_all out of the
processing function.
Correct. :-)
Lockup's a bit of a weird problem, the changes wouldn't allow core ttm code to
handle the lockup any more,
but any driver specific wait code would still handle this. I did this by
design, because in future patches the wait
function may be called from outside of the radeon driver. The official wait
function takes a timeout parameter,
so lockups wouldn't be fatal if the timeout is set to something like 30*HZ for
example, it would still return
and report that the function timed out.
Timeouts help with the detection of the lockup, but not at all with the
handling of them.
What we essentially need is a wait callback into the driver that is called in
non atomic context without any locks held.
This way we can block for the fence to become signaled with a timeout and can
then also initiate the reset handling if necessary.
The way you designed the interface now means that the driver never gets a
chance to wait for the hardware to become idle and so never has the opportunity
to the reset the whole thing.
You could set up a hangcheck timer like intel does, and end up with a reliable
hangcheck detection that doesn't depend on cpu waits. :-) Or override the
default wait function and restore the old behavior.
Overriding the default wait function sounds better, please implement it this
way.
Thanks,
Christian.
Does this modification look sane?
Adding the timeout is on my todo list for quite some time as well, so this part
makes sense.
+static long __radeon_fence_wait(struct fence *f, bool intr, long timeout)
+{
+ struct radeon_fence *fence = to_radeon_fence(f);
+ u64 target_seq[RADEON_NUM_RINGS] = {};
+
+ target_seq[fence->ring] = fence->seq;
+ return radeon_fence_wait_seq_timeout(fence->rdev, target_seq, intr,
timeout);
+}
When this call is comming from outside the radeon driver you need to lock
rdev->exclusive_lock here to make sure not to interfere with a possible reset.
Ah thanks, I'll add that.
.get_timeline_name = radeon_fence_get_timeline_name,
.enable_signaling = radeon_fence_enable_signaling,
.signaled = __radeon_fence_signaled,
Do we still need those callback when we implemented the wait callback?
.get_timeline_name is used for debugging (trace events).
.signaled is the non-blocking call to check if the fence is signaled or not.
.enable_signaling is used for adding callbacks upon fence completion, the
default 'fence_default_wait' uses it, so
when it works no separate implementation is needed unless you want to do more
than just waiting.
It's also used when fence_add_callback is called. i915 can be patched to use
it. ;-)
~Maarten
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