op 15-05-14 18:13, Christian König schreef:
Am 15.05.2014 17:58, schrieb Maarten Lankhorst:
op 15-05-14 17:48, Christian König schreef:
Am 15.05.2014 16:18, schrieb Maarten Lankhorst:
op 15-05-14 15:19, Christian König schreef:
Am 15.05.2014 15:04, schrieb Maarten Lankhorst:
op 15-05-14 11:42, Christian König schreef:
Am 15.05.2014 11:38, schrieb Maarten Lankhorst:
op 15-05-14 11:21, Christian König schreef:
Am 15.05.2014 03:06, schrieb Maarten Lankhorst:
op 14-05-14 17:29, Christian König schreef:
+    /* did fence get signaled after we enabled the sw irq? */
+    if (atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >= 
fence->seq) {
+ radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
+        return false;
+    }
+
+    fence->fence_wake.flags = 0;
+    fence->fence_wake.private = NULL;
+    fence->fence_wake.func = radeon_fence_check_signaled;
+ __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
+    fence_get(f);
That looks like a race condition to me. The fence needs to be added to the wait 
queue before the check, not after.

Apart from that the whole approach looks like a really bad idea to me. How for example is lockup detection supposed to happen with this?
It's not a race condition because fence_queue.lock is held when this function 
is called.
Ah, I see. That's also the reason why you moved the wake_up_all out of the 
processing function.
Correct. :-)
Lockup's a bit of a weird problem, the changes wouldn't allow core ttm code to 
handle the lockup any more,
but any driver specific wait code would still handle this. I did this by 
design, because in future patches the wait
function may be called from outside of the radeon driver. The official wait 
function takes a timeout parameter,
so lockups wouldn't be fatal if the timeout is set to something like 30*HZ for 
example, it would still return
and report that the function timed out.
Timeouts help with the detection of the lockup, but not at all with the 
handling of them.

What we essentially need is a wait callback into the driver that is called in 
non atomic context without any locks held.

This way we can block for the fence to become signaled with a timeout and can 
then also initiate the reset handling if necessary.

The way you designed the interface now means that the driver never gets a 
chance to wait for the hardware to become idle and so never has the opportunity 
to the reset the whole thing.
You could set up a hangcheck timer like intel does, and end up with a reliable 
hangcheck detection that doesn't depend on cpu waits. :-) Or override the 
default wait function and restore the old behavior.

Overriding the default wait function sounds better, please implement it this 
way.

Thanks,
Christian.

Does this modification look sane?
Adding the timeout is on my todo list for quite some time as well, so this part 
makes sense.

+static long __radeon_fence_wait(struct fence *f, bool intr, long timeout)
+{
+    struct radeon_fence *fence = to_radeon_fence(f);
+    u64 target_seq[RADEON_NUM_RINGS] = {};
+
+    target_seq[fence->ring] = fence->seq;
+    return radeon_fence_wait_seq_timeout(fence->rdev, target_seq, intr, 
timeout);
+}
When this call is comming from outside the radeon driver you need to lock 
rdev->exclusive_lock here to make sure not to interfere with a possible reset.
Ah thanks, I'll add that.

     .get_timeline_name = radeon_fence_get_timeline_name,
     .enable_signaling = radeon_fence_enable_signaling,
     .signaled = __radeon_fence_signaled,
Do we still need those callback when we implemented the wait callback?
.get_timeline_name is used for debugging (trace events).
.signaled is the non-blocking call to check if the fence is signaled or not.
.enable_signaling is used for adding callbacks upon fence completion, the 
default 'fence_default_wait' uses it, so
when it works no separate implementation is needed unless you want to do more 
than just waiting.
It's also used when fence_add_callback is called. i915 can be patched to use 
it. ;-)

I just meant enable_signaling, the other ones are fine with me. The problem 
with enable_signaling is that it's called with a spin lock held, so we can't 
sleep.

While resetting the GPU could be moved out into a timer the problem here is that I 
can't lock rdev->exclusive_lock in such situations.

This means when i915 would call into radeon to enable signaling for a fence we 
can't make sure that there is not GPU reset running on another CPU. And 
touching the IRQ registers while a reset is going on is a really good recipe to 
lockup the whole system.
If you increase the irq counter on all rings before doing a gpu reset, adjust 
the state and call sw_irq_put when done this race could never happen. Or am I 
missing something?

Beside that's being extremely ugly in the case of a hard PCI reset even 
touching any register or just accessing VRAM in this moment can crash the box. 
Just working around the enable/disable of the interrupt here won't help us much.

Adding another spin lock won't work so well either, because the reset function 
itself wants to sleep as well.

The only solution I see off hand is making the critical reset code path work in 
atomic context as well, but that's not really doable cause AFAIK we need to 
work with functions from the PCI subsystem and spinning on a lock for up to a 
second is not really desirable also.
I've checked the code a little but that can be the case now as well. the new 
implementation's __radeon_fence_wait will be protected by the exclusive_lock,, 
but enable_signaling is only protected by the fence_queue.lock and is_signaled 
is not protected. But this is not a change from the current situation, so it 
would only become a problem if the gpu hangs in a cross-device situation.

I think adding 1 to the irq refcount in the reset sequence and adding a 
down_read_trylock on the exclusive lock would help. If the trylock fails we 
could perform only the safe actions without touching any of the gpu registers 
or vram, adding the refcount is needed to ensure enable_signaling works as 
intended.

~Maarten

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