https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #2 from Ilia Mirkin <[email protected]> --- Appears that the draw @30166 is the one that introduces a white polygon. The shader program in question is a little sketchy since it sets gl_FrontColor in vertex shader, but uses gl_SecondaryColor in fragment shader. Investigating whether this is legal and how to handle it. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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