https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #7 from Ilia Mirkin <[email protected]> --- (In reply to Béla Gyebrószki from comment #6) > Traces from games where the problem is fixed with your patch: > > Evil Genius (character model corrupted after loading a saved game): > https://drive.google.com/open?id=0B-tTbLKBl-tOMWtxWXdGVm13LXc > > Ankh 2 (menu screen heavily corrupted): > https://drive.google.com/open?id=0B-tTbLKBl-tOQ0kydGFFM2xsbXM i965 on hsw also has issues with these. And on the original trace in comment 1. Looking at least at the Ankh 2 trace, it appears to also be the gl_SecondaryColor issue -- I assume they're using slightly diff versions of the same engine. All the var names are the same, but the frag shader structure is a tad different. > > === > Maybe unrelated, here are the traces from 2 games where the problem isn't > fixed by the patch: > > Bloodrayne 2 (objects like the tables in front of the model have those > flickering boxes): > https://drive.google.com/open?id=0B-tTbLKBl-tOWGZEZ1dPYUVwUzA > With your patch applied those objects become invisible. i965 also has funkiness rendering on the table. This genius shader actually only sets gl_FrontSecondaryColor and then uses gl_Color.w (in addition to gl_SecondaryColor). I bet that has to be 1.0 and not 0.0, hence the transparency fail. I guess it's all from the same engine. And it expects the colors to be (0, 0, 0, 1) when not explicitly set. > > Tomb Raider:Underworld (character model corrupted): > https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc > The problem remains with the patch. i965 seems fine with this one. Probably an unrelated bug. Well, I don't feel so bad. Intel has a QA team (not to mention a dev team). You have probably done 10x more QA on nouveau than the sum of what had ever been done prior. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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