On Fri, Jul 16, 2010 at 4:54 PM, Michael B. Smith <mich...@smithcons.com> wrote:
> When the Amiga first came out, it featured a HAM (Hold and Modify) graphics
> mode that supported 4,096 colors plus alpha. At the time, that was huge.

  Never heard of it.  Looked it up.[1]  Wow, what a brilliant hack.
Briefly, the video generator was capable of 12-bit color, but the
system didn't have the memory bandwidth that would have been needed to
back a full color image.  So each pixel is divided into R, G, B
components, and each pixel is defined in terms of the difference of
*one* of those components vs the previous pixel.  This imposed certain
constraints (sharp horizontal color changes had artifacts, and moving
sprites are practically impossible), but it gave the machine a 4096
color display on much cheaper hardware.

[1] http://en.wikipedia.org/wiki/Hold-And-Modify

-- Ben

~ Finally, powerful endpoint security that ISN'T a resource hog! ~
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