Thanks Frank. My main issue is more with callbacks. How can Ivey my script to even be run by Nuke in the first place when things change. I can tap in with knobChanged on a global level but if I do that then i get hit everytime anything changes, even if it isn't upstream. It's also global and I was hoping for something self contained in the node.
I looked at opHashes and best I can tell, it only changes based on what nodes are connected not if the knobs on those nodes change. IOW if you attach a blur to the custom node's input, the hash changes. But if you now adjust that blur the hash does not change. Sent from my iPhone On Apr 6, 2011, at 9:45 PM, Frank Rueter <[email protected]> wrote: > have you tried checking nuke.selectedNode().opHashes() to see if it has > changed? > > > On Apr 6, 2011, at 3:17 AM, John Vanderbeck wrote: > >> Hey all, sorry for what is probably a really noob question, but I'm not >> finding the answer in the docs. >> >> I write little scripts for things all the time, but what I need to do now is >> essentially make a custom node that runs a python script whenever anything >> upstream is changed. How would I go about doing this? >> >> - John Vanderbeck >> - http://www.johnvanderbeck.com >> _______________________________________________ >> Nuke-python mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > _______________________________________________ > Nuke-python mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
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