Thanks, I will take a look at opHashes() again.  It is always quite possible
I just missed something in testing it.  Bouncing around from one project to
another will do that to you :)

It seems to me that the trickiest part of it would be having a callback that
> gets called "at least" as often as you want it to, but not too often. If you
> have a global knobChanged callback targeting all nodes, this will be
> triggered very often (not only on explicit knob changes, but also if you
> move nodes in the DAG, connect/disconnect inputs, etc). If you're happy with
> that, though, and all you want is to check whether a more intense
> calculation is really needed, opHashes should work for that purpose.
>

Yeah there is the crux of it.  The knobChanged is manageable by filtering
out fluff events like those you mention, and checking for upstream changes
(i'm doing it a slightly harder way right now), but it in fact is NOT
reliable.  It seems that occosionally  - but far too often - Nuke fires the
callback BEFORE it has finished processing the image.  As a result our
calculations on the image end up incorrect.

I need a way to reliably be told, "Hey the image has changed and its
finished updating", so I can recalculate.

I thought updateUI was going to do that but Nuke refuses to send it to my
node unless the frame changes it seems.


- John Vanderbeck
- http://www.johnvanderbeck.com


On Thu, Apr 7, 2011 at 10:25 PM, Ivan Busquets <[email protected]>wrote:

> Hi John,
>
> If you already have a callback that reliably fires up frequently enough,
> you should be able to use node.opHashes() as Frank suggested.
>
> Not sure how you tested it before, but to my knowledge any change upstream
> of a node should change the hash of that Op, as long as you have your viewer
> somewhere downstream from it. The hash should change whether it's an input
> change, changing a knob of a node upstream, moving to a different frame (if
> there's a sequence or something animated upstream) etc., but the Viewer must
> be somewhere below, or else those nodes won't be validated, and their hash
> won't change.
>
> It seems to me that the trickiest part of it would be having a callback
> that gets called "at least" as often as you want it to, but not too often.
> If you have a global knobChanged callback targeting all nodes, this will be
> triggered very often (not only on explicit knob changes, but also if you
> move nodes in the DAG, connect/disconnect inputs, etc). If you're happy with
> that, though, and all you want is to check whether a more intense
> calculation is really needed, opHashes should work for that purpose.
>
> Not sure that will help you much, but it may give you some ideas.
>
> Cheers,
> Ivan
>
>
>
> On Thu, Apr 7, 2011 at 6:23 PM, John Vanderbeck <[email protected]>wrote:
>
>> I have things working to some extent, but i'm not 100% happy with it.
>>
>> By registering a global callback with nuke.addKnobChanged(), and then
>> filtering the events to only fire off if the calling node is upstream, i've
>> got it mostly working.  Performance could be better though, and I really
>> wish I could just know if I really need to recalculate things or not.
>>
>> Anyway i'm now running into weird issues that I think are due to how Nuke
>> handles the callback stack.  randomly, but quite often, the callback seems
>> to occur before the image data is really completely redrawn and thus my
>> script's calculations end up wrong.  I haven't found a work around for this
>> yet :(
>>
>> A better way of re-calculating when the upstream changes would be ideal.
>>
>>
>> - John Vanderbeck
>> - http://www.johnvanderbeck.com
>>
>>
>> On Thu, Apr 7, 2011 at 10:02 AM, John Vanderbeck 
>> <[email protected]>wrote:
>>
>>> Thanks Frank. My main issue is more with callbacks. How can Ivey my
>>> script to even be run by Nuke in the first place when things change. I can
>>> tap in with knobChanged on a global level but if I do that then i get hit
>>> everytime anything changes, even if it isn't upstream. It's also global and
>>> I was hoping for something self contained in the node.
>>>
>>> I looked at opHashes and best I can tell, it only changes based on what
>>> nodes are connected not if the knobs on those nodes change. IOW if you
>>> attach a blur to the custom node's input, the hash changes. But if you now
>>> adjust that blur the hash does not change.
>>>
>>> Sent from my iPhone
>>>
>>> On Apr 6, 2011, at 9:45 PM, Frank Rueter <[email protected]> wrote:
>>>
>>> have you tried checking nuke.selectedNode().opHashes() to see if it has
>>> changed?
>>>
>>>
>>> On Apr 6, 2011, at 3:17 AM, John Vanderbeck wrote:
>>>
>>> Hey all, sorry for what is probably a really noob question, but I'm not
>>> finding the answer in the docs.
>>>
>>> I write little scripts for things all the time, but what I need to do now
>>> is essentially make a custom node that runs a python script whenever
>>> anything upstream is changed.  How would I go about doing this?
>>>
>>> - John Vanderbeck
>>> - <http://www.johnvanderbeck.com/>http://www.johnvanderbeck.com
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