both those examples work for me but it does seem like the onCreate callback 
can't change the knobs on creation. Same for knobChanged.

I'd report it as a bug.

On Apr 25, 2011, at 2:48 AM, John RA Benson wrote:

> Not helping, but this looks like a bug because this makes no sense at all : i 
> happened to try your snippet with a Camera node selected (and then some other 
> 3D nodes) and it did work as expected. When the blur is the selected node, it 
> doesn't. Why would getting a ypos from a 3D node be any different than any 
> other node?
> 
> 
> nuke.createNode('Camera2')
> theSelectedNode = nuke.selectedNode()
> theYpos = theSelectedNode.ypos()
> theYpos +=1000
> theNewNode = nuke.createNode("Blur")
> theNewNode['ypos'].setValue(theYpos)
> nuke.tprint( 'offset from camera ypos.value(): %s' % 
> theNewNode['ypos'].value())
> nuke.tprint( 'offset from camera ypos(): %s' % theNewNode.ypos())
> # both values match and the blur accepted the setValue
> 
> nuke.createNode('Blur')
> theSelectedNode = nuke.selectedNode()
> theYpos = theSelectedNode.ypos()
> theYpos +=1000
> theNewNode = nuke.createNode("Blur")
> theNewNode['ypos'].setValue(theYpos)
> nuke.tprint( 'offset from Blur ypos.value(): %s' % theNewNode['ypos'].value())
> nuke.tprint( 'offset from Blur ypos(): %s' % theNewNode.ypos())
> # values do not match and the new blur is located at the ypos() position, not 
> the reported ['ypos'].value() position
> 
> Cheers
> JRAB
> 
> On Apr 24, 2011, at 1:57 PM, Pete O'Connell wrote:
> 
>> Hi Frank. Well I think the problem I am running in to here is that 
>> nuke.createNode doesn't seem to allow knobs to be changed immediately after 
>> it's creation. Like in the code below, the node doesn't hop down 1000 units 
>> as I would expect it to. 
>> #########################
>> theSelectedNode = nuke.selectedNode()
>> theYpos = theSelectedNode['ypos'].value()
>> theNewNode = nuke.createNode("Blur")
>> theNewNode['ypos'].setValue(theYpos+1000)
>> ##############################
>> 
>> Using nuke.nodes seems more promising because at least it isn't doing 
>> anything under the hood but at the same time it will be harder to 
>> implement.
>> Thanks for the idea of using node.screenWidth
>> Pete
>> 
>> 
>> On Sat, Apr 23, 2011 at 12:35 PM, Frank Rueter <[email protected]> wrote:
>> I haven't looked at suggestions in this thread but my gut feeling would be 
>> to try and adjust the node positions through the onUserCreate callback using 
>> node.xpos, node.ypos, node.screenWidth and screenHeight and of course the 
>> grid settings from the prefs.
>> 
>> 
>> On Apr 22, 2011, at 11:47 PM, Pete O'Connell wrote:
>> 
>>> Hi Ben thanks for your script. I am not so much concerned with overlapping 
>>> as I am with having every node be always on the grid. This seems to be 
>>> especially tricky when nodes are being created. Like in this image:
>>> 
>>> Pete
>>> 
>>> 
>>> 
>>> On Thu, Apr 21, 2011 at 8:43 PM, Ben Dickson <[email protected]> wrote:
>>> Ahh.. You could possibly traverse down the tree, offsetting nodes that
>>> overlap..
>>> 
>>> Something like this:
>>> 
>>> from math import sqrt
>>> 
>>> mindist = 30
>>> def avoid_overlapping(startnode, offset = mindist):
>>>    sx, sy = startnode.xpos(), startnode.ypos()
>>>    for n in startnode.dependent():
>>>        nx, ny = n.xpos(), n.ypos()
>>>        if sqrt((nx - sx)**2 + (ny - sy)**2) < mindist:
>>>            print "Node %s is too close, it's being moved by %s"%(
>>>                n.name(), offset)
>>>            n.setYpos(n.ypos() + offset)
>>>            offset += mindist
>>>        avoid_overlapping(n, offset = offset)
>>> 
>>> avoid_overlapping(nuke.selectedNode())
>>> 
>>> 
>>> If you arrange up a bunch of nodes so they overlap, then select the
>>> top-most node, the code should shove them apart.. Doesn't handle some
>>> things too well (nodes overlapping horizontally), but seems to do a
>>> decent job, and should probably incorporate the node's screenheight for
>>> tall nodes
>>> 
>>> 
>>> Pete O'Connell wrote:
>>> > Hi Ben. That code still doesn't solve the problem of creating nodes when
>>> > other nodes are selected, so for example if in the dag I hit the letter
>>> > "b" seven times, each subsequent blur node lands further and further off
>>> > the grid in y. I find myself having to reposition my nodes a lot because
>>> > of this.
>>> > Know what I mean?
>>> > pete
>>> >
>>> > On Thu, Apr 14, 2011 at 1:52 PM, Ben Dickson <[email protected]
>>> > <mailto:[email protected]>> wrote:
>>> >
>>> >     You can press \ and it'll auto-snap all (or all selected) nodes to
>>> >     the grid.
>>> >
>>> >     Programatically, is the snap to grid code in the nukescripts code
>>> >     somewhere? If not, I guess you could make a snap-to-grid function 
>>> > quite
>>> >     easily.. Something like:
>>> >
>>> >     node = nuke.selectedNode()
>>> >     gridsize = 50 # could be grabbed from preferences
>>> >
>>> >     orig_y = node.ypos()
>>> >     new_y = round(float(orig_y) / gridsize) * gridsize
>>> >     node.setYpos(new_y)
>>> >
>>> >     Pete O'Connell wrote:
>>> >     > Well it seemd to be a bit more complicated... If I use Nathan's 
>>> > script
>>> >     > and make a blur node with, it snaps to the grid, but if I make a
>>> >     second
>>> >     > blur node with the first blur still selected, it isn't snapped to 
>>> > the
>>> >     > grid and that one I have to repo by hand. The second blur seems to 
>>> > be
>>> >     > positioned a relative amount offset under the first node. I am
>>> >     trying to
>>> >     > reduce all the repositioning I have to do in the dag throughout
>>> >     the day.
>>> >     > Isn't there  a way to have every node always be forced onto the
>>> >     grid. I
>>> >     > am also trying to avoid that situation where one node is directly
>>> >     on top
>>> >     > of another after snapping (by making sure that eveything is
>>> >     initially on
>>> >     > the grid).
>>> >     >
>>> >     > Did I miss this page in the manual?
>>> >     > Pete
>>> >     >
>>> >     >
>>> >     > On Tue, Apr 12, 2011 at 5:30 PM, Pete O'Connell
>>> >     <[email protected] <mailto:[email protected]>
>>> >     > <mailto:[email protected] <mailto:[email protected]>>>
>>> >     wrote:
>>> >     >
>>> >     >     That works!
>>> >     >
>>> >     >     Thanks Nathan
>>> >     >     Pete
>>> >     >
>>> >     >
>>> >     >     On Tue, Apr 12, 2011 at 5:22 PM, Nathan Rusch
>>> >     >     <[email protected] <mailto:[email protected]>
>>> >     <mailto:[email protected] <mailto:[email protected]>>>
>>> >     wrote:
>>> >     >
>>> >     >         What about just using the .autoplace() node method?
>>> >     >
>>> >     >         def apCreated():
>>> >     >             nuke.thisNode().autoplace()
>>> >     >
>>> >     >         nuke.addOnUserCreate(apCreated)
>>> >     >
>>> >     >         -Nathan
>>> >     >
>>> >     >
>>> >     >         *From:* Pete O'Connell <mailto:[email protected]
>>> >     <mailto:[email protected]>>
>>> >     >         *Sent:* Monday, April 11, 2011 6:39 PM
>>> >     >         *To:* [email protected]
>>> >     <mailto:[email protected]>
>>> >     >         <mailto:[email protected]
>>> >     <mailto:[email protected]>>
>>> >     >         *Subject:* [Nuke-python] snap to grid on user create?
>>> >     >
>>> >     >         Hello Nuke python enthusiasts. I am trying to have every
>>> >     node I
>>> >     >         create be snapped to the grid as I create them. It is 
>>> > proving
>>> >     >         trickier thatn I thought.
>>> >     >         I have been working on variations on the code below which
>>> >     >         doesn't work I assume because the node becomes selected
>>> >     after it
>>> >     >         is created. Maybe the node needs to be an argument to the
>>> >     >         autosnap function?
>>> >     >
>>> >     >         ################################################3
>>> >     >         import nuke
>>> >     >         def autoplaceSnapSelectedNodesOnUserCreate():
>>> >     >             m = nuke.selectedNodes()
>>> >     >             for i in m:
>>> >     >                 nuke.autoplaceSnap(i)
>>> >     >         if __name__ == '__main__':
>>> >     >             autoplaceSnapSelectedNodesOnUserCreate()
>>> >     >
>>> >     >
>>> >     >         nuke.addOnUserCreate(autoplaceSnapSelectedNodesOnUserCreate)
>>> >     >
>>> >     
>>> > ########################################################################
>>> >     >
>>> >     >         Any Suggestions would be greatly appreciated
>>> >     >         Pete
>>> >     >
>>> >     >
>>> >     
>>> > ------------------------------------------------------------------------
>>> >     >         _______________________________________________
>>> >     >         Nuke-python mailing list
>>> >     >         [email protected]
>>> >     <mailto:[email protected]>
>>> >     >         <mailto:[email protected]
>>> >     <mailto:[email protected]>>
>>> >     >
>>> >     http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>> >     >
>>> >     >         _______________________________________________
>>> >     >         Nuke-python mailing list
>>> >     >         [email protected]
>>> >     <mailto:[email protected]>
>>> >     >         <mailto:[email protected]
>>> >     <mailto:[email protected]>>
>>> >     >
>>> >     http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>> >     >
>>> >     >
>>> >     >
>>> >     >
>>> >     >     --
>>> >     >     Pete
>>> >     >
>>> >     >
>>> >     >
>>> >     >
>>> >     > --
>>> >     > Pete
>>> >     >
>>> >     >
>>> >     >
>>> >     
>>> > ------------------------------------------------------------------------
>>> >     >
>>> >     > _______________________________________________
>>> >     > Nuke-python mailing list
>>> >     > [email protected]
>>> >     <mailto:[email protected]>
>>> >     > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>> >
>>> >     --
>>> >     ben dickson
>>> >     2D TD | [email protected] <mailto:[email protected]>
>>> >     rising sun pictures | www.rsp.com.au <http://www.rsp.com.au>
>>> >     _______________________________________________
>>> >     Nuke-python mailing list
>>> >     [email protected]
>>> >     <mailto:[email protected]>
>>> >     http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>> >
>>> >
>>> >
>>> >
>>> > --
>>> > Pete
>>> >
>>> >
>>> > ------------------------------------------------------------------------
>>> >
>>> > _______________________________________________
>>> > Nuke-python mailing list
>>> > [email protected]
>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>> 
>>> --
>>> ben dickson
>>> 2D TD | [email protected]
>>> rising sun pictures | www.rsp.com.au
>>> _______________________________________________
>>> Nuke-python mailing list
>>> [email protected]
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>> 
>>> 
>>> 
>>> -- 
>>> Pete
>>> <nukeNodeCreationExample.png>_______________________________________________
>>> 
>>> Nuke-python mailing list
>>> [email protected]
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>> 
>> 
>> _______________________________________________
>> Nuke-python mailing list
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>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>> 
>> 
>> 
>> 
>> -- 
>> Pete
>> _______________________________________________
>> Nuke-python mailing list
>> [email protected]
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
> 
> _______________________________________________
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