Cheers chaps.
Didn't know about the terminal / render node licensing configuration.
Most excellent.
Thanks,
Mike

On 7 July 2011 10:13, Chris Bevan <[email protected]> wrote:

>  Hi Mike,
>
> There's no document for it as far as I know, but the syntax is basically
> TCL, with all commands unknown to TCL (e.g. "Grade") being interpreted as
> node types, and the lines inside the node types setting knob values.
>
> However, I'd recommend you avoid working with .nk files if at all possible,
> as I'm sure you'll come up with all sorts of complications.  If you want to
> create Nuke scripts from some other sort of scripting language - e.g., to
> match the output from a different application, or just perform an arbitrary
> set of operations - I'm sure you'd find it a lot easier to just start up
> Nuke in terminal mode (nuke -t) and use Nuke's own commands to create the
> script as you like it.  That way you'll have access to higher-level commands
> such as nuke.createNode(), which will save headaches.  If licensing is a
> worry, it may be useful to know that terminal mode only uses a render
> licence.
>
> Of course, all of the above depends on exactly what you're trying to do,
> but I definitely think it's worth considering.
>
> Cheers,
>
> - Chris
>
>
> On 07/07/2011 7:59 AM, Nathan Rusch wrote:
>
>  Not that I’ve seen or heard of. As far as layout goes, it’s basically a
> TCL command stack, with serialized knob values. Node inputs are simply taken
> from immediate ancestors in the stack.
>
> -Nathan
>
>
>  *From:* Mike Owen <[email protected]>
> *Sent:* Wednesday, July 06, 2011 11:26 PM
> *To:* Nuke Python discussion <[email protected]> ; Nuke
> user discussion <[email protected]> ;
> [email protected]
> *Subject:* [Nuke-python] Nuke *.nk File Specification Document
>
>  Hi all,
> Does a Nuke *.nk File Specification Document, blog post, something
> else?...exist which documents how a Nuke script is laid out, how branches
> work, etc.
> The idea is I could just open up notepad, type a Nuke script, hit save and
> it would be fully compliant upon opening in Nuke.
> I'm aware of the basic concepts of how a Nuke script is laid out, I'm just
> wondering if The Foundry have documented their file format so new TD's,
> developers can read up on it:
>
>  NODETYPE {
> knobName knobValue
> knobName "knobValue"
> knobName {{curve x#Frame# keyvalue x#Frame# keyvalue}}
> }
>
> Thanks,
> Mike
>
>  ------------------------------
> _______________________________________________
> Nuke-python mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
> _______________________________________________
> Nuke-python mailing [email protected], 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
>
> --
> Chris Bevan, Senior Software Engineer
> The Foundry, 6th Floor, The Communications Building
> 48 Leicester Square, London, WC2H 7LT
> Tel: +44 (0)20 7968 6828 | Fax: +44 (0)20 7930 8906
> Web: www.thefoundry.co.uk
>
> The Foundry Visionmongers Ltd
> Registered in England and Wales No: 4642027
>
>
> _______________________________________________
> Nuke-python mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to