You can also use the nukeprocess module to ease building scripts from python.
http://francoislord.com/blog/computer-graphics/nuke/nukeprocess_74

Has been a good help here and there.

Regards,
Thorsten


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Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Mike Owen
Gesendet: Donnerstag, 7. Juli 2011 15:28
An: Nuke Python discussion
Betreff: Re: [Nuke-python] Nuke *.nk File Specification Document

Cheers chaps.
Didn't know about the terminal / render node licensing configuration.
Most excellent.
Thanks,
Mike
On 7 July 2011 10:13, Chris Bevan 
<[email protected]<mailto:[email protected]>> wrote:
Hi Mike,

There's no document for it as far as I know, but the syntax is basically TCL, 
with all commands unknown to TCL (e.g. "Grade") being interpreted as node 
types, and the lines inside the node types setting knob values.

However, I'd recommend you avoid working with .nk files if at all possible, as 
I'm sure you'll come up with all sorts of complications.  If you want to create 
Nuke scripts from some other sort of scripting language - e.g., to match the 
output from a different application, or just perform an arbitrary set of 
operations - I'm sure you'd find it a lot easier to just start up Nuke in 
terminal mode (nuke -t) and use Nuke's own commands to create the script as you 
like it.  That way you'll have access to higher-level commands such as 
nuke.createNode(), which will save headaches.  If licensing is a worry, it may 
be useful to know that terminal mode only uses a render licence.

Of course, all of the above depends on exactly what you're trying to do, but I 
definitely think it's worth considering.

Cheers,

- Chris


On 07/07/2011 7:59 AM, Nathan Rusch wrote:
Not that I've seen or heard of. As far as layout goes, it's basically a TCL 
command stack, with serialized knob values. Node inputs are simply taken from 
immediate ancestors in the stack.

-Nathan

From: Mike Owen<mailto:[email protected]>
Sent: Wednesday, July 06, 2011 11:26 PM
To: Nuke Python discussion<mailto:[email protected]> ; Nuke 
user discussion<mailto:[email protected]> ; 
[email protected]<mailto:[email protected]>
Subject: [Nuke-python] Nuke *.nk File Specification Document

Hi all,
Does a Nuke *.nk File Specification Document, blog post, something 
else?...exist which documents how a Nuke script is laid out, how branches work, 
etc.
The idea is I could just open up notepad, type a Nuke script, hit save and it 
would be fully compliant upon opening in Nuke.
I'm aware of the basic concepts of how a Nuke script is laid out, I'm just 
wondering if The Foundry have documented their file format so new TD's, 
developers can read up on it:

NODETYPE {
knobName knobValue
knobName "knobValue"
knobName {{curve x#Frame# keyvalue x#Frame# keyvalue}}
}

Thanks,
Mike
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