Thanks for filling me in Josh!
On 31 January 2012 01:26, Josh Imbruglia <[email protected]>wrote: > hi michael, > > unfortunately not. you could possibly do this via the inputChanged > callback that gets triggered in knobChanged but currently it only > fires when the properties panel is open. this has been filed as bug > #15613. Once it's fixed it would definitely be possible but i think > would be a nice feature if it was done automagically. > > cheers, > josh > > On Tue, Jan 31, 2012 at 3:07 AM, Michael Garrett <[email protected]> > wrote: > > Is there's a way of doing this with Python in a Gizmo/Group, so the > default > > behaviour matches a compiled node - meaning, you can't connect an input > > intended for a Camera or an Axis to a Blur node. > > > > So, I'm imagining it would be something similar to the kind of code > people > > are making for ignoring a Dot. > > > > Thanks, > > Michael > > > > _______________________________________________ > > Nuke-python mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >
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