Isn't what you have there simply a for loop, just written differently? It's very readable anyway.
Thanks again, R On Apr 19, 2012 8:24 AM, "Ivan Busquets" <[email protected]> wrote: > Yes, because addKey() takes either an AnimationKey or a list of them, I > just built a list of them using a list comprehension structure, which is > essentially a loop. > > But if a for loop makes more sense, then by all means you should use that. > Shorter is not always better, and the more readable you make it for > yourself, the easier it will be to go back and make changes to it :) > > > > On Wed, Apr 18, 2012 at 10:07 PM, Ron Ganbar <[email protected]> wrote: > >> Thanks Ivan, >> I figured it probably just needs a loop, but yours is far shorter than >> mine. >> >> I'll have a look at those tutorials. >> >> >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> >> >> On 19 April 2012 03:44, Ivan Busquets <[email protected]> wrote: >> >>> Hey Ron, >>> >>> I assume you just want the shortest possible version of setting the >>> whole curve from values you already have, right? >>> So, say you have an animated knob that you've created like this: >>> >>> node = nuke.createNode( 'Blur' ) >>> >>> k = node['size'] >>> >>> k.setAnimated() >>> >>> And then you have list of keys and values that you want to feed at once >>> as an animation curve. >>> One thing you can do is put them all in a list of (frame,value) tuples, >>> like this: >>> >>> keys = [(0,20), (1,30), (5,70), (8,90)] >>> >>> And then get the AnimationCurve object for that knob, and add them all >>> like this: >>> >>> anim = k.animation(0) >>> anim.addKey([nuke.AnimationKey(frame, value) for (frame,value) in keys]) >>> >>> Of course, that is just an example for doing it in just a couple of >>> lines. Depending on how your initial data is formatted, you might want to >>> take a different approach. >>> If you want to dig any deeper into it, you can find more info and some >>> examples in the Python Developers Guide, under "Animation". >>> >>> Also check these two great tutorials from Nathan: >>> >>> http://www.nukepedia.com/python/knob-animation-and-python-a-primer/ >>> http://www.nukepedia.com/python/animationcurve-and-animationkey-objects/ >>> >>> Hope that helps. >>> >>> Cheers, >>> Ivan >>> >>> >>> On Wed, Apr 18, 2012 at 3:16 AM, Ron Ganbar <[email protected]> wrote: >>> >>>> Hi guys, >>>> quick question, back in Shake it was easy to type an animation curve, >>>> it was simply hermite(0, 0@1, 15@10, 44@100). >>>> Is there a way to easily create an animation curve like that in Nuke? >>>> I know about setValueAt(), but that's for each keyframe rather than a >>>> whole curve. >>>> >>>> Thanks! >>>> Ron Ganbar >>>> email: [email protected] >>>> tel: +44 (0)7968 007 309 [UK] >>>> +972 (0)54 255 9765 [Israel] >>>> url: http://ronganbar.wordpress.com/ >>>> >>>> >>>> _______________________________________________ >>>> Nuke-python mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>>> >>>> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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