ah I see.
so that would work - but the other problem I have than is that my
gizmo should behave like a switch with dynamic inputs.
so that is pretty much it - I want to have a switch-node like gizmo .
Is that possible to do with gizmos?
cheers,
and sorry for not beeing clear in the first place :)
vincent
The name of a Gizmo becomes it's class. If you save a gizmo named "deBlur"
you get a Class "deBlur".
So nuke.allNodes("deBlur") would return all of the deBlur nodes/gizmos
present on that script.
On Wed, Jul 10, 2013 at 7:35 AM, Vincent Langer <
vincent.langer at filmakademie.de> wrote:
Yeah a bit - but I want:
nuke.selectedNode().Class()
to give me a specific node type.
I want to in search large scripts for my own nodes
nuke.allNodes('"myClass"')
or is there another way to tag certain nodes exept for the node naming?
cheers,
Vincent
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