No way to do dynamic inputs in Gizmos that I know of, at least not in a way
that you can keep it as a gizmo with it's own class. You could save it as a
"grizmo" (group) and use callbacks to trigger the creation of new inputs
but then it's class will be group.



On Wed, Jul 10, 2013 at 8:47 AM, Vincent Langer <
[email protected]> wrote:

> ah I see.
>
> so that would work - but the other problem I have than is that my gizmo
> should behave like a switch with dynamic inputs.
>
> so that is pretty much it - I want to have a switch-node like gizmo .
>
> Is that possible to do with gizmos?
>
> cheers,
> and sorry for not beeing clear in the first place :)
>
> vincent
>
>
>
>
> The name of a Gizmo becomes it's class. If you save a gizmo named "deBlur"
> you get a Class "deBlur".
>
> So nuke.allNodes("deBlur") would return all of the deBlur nodes/gizmos
> present on that script.
>
>
> On Wed, Jul 10, 2013 at 7:35 AM, Vincent Langer <
> vincent.langer at filmakademie.de> wrote:
>
>  Yeah a bit - but I want:
>> nuke.selectedNode().Class()
>> to give me a specific node type.
>>
>> I want to in search large scripts for my own nodes
>>
>> nuke.allNodes('"myClass"')
>>
>> or is there another way to tag certain nodes exept for the node naming?
>>
>> cheers,
>> Vincent
>>
>>
>>
>
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