Awesome. Thank you!
cheers, Brandon L. Harris ________________________________________ From: [email protected] [[email protected]] on behalf of Nathan Rusch [[email protected]] Sent: Friday, September 06, 2013 2:11 PM To: Nuke Python discussion Subject: Re: [Nuke-python] Persistant Nuke Knob Flags If the knob is not written, neither are its flags. Either set the DO_NOT_WRITE flag in onCreate, or set the SAVE_MENU flag to force nuke to save the contents of the menu in the script. -Nathan -----Original Message----- From: Brandon Harris Sent: Friday, September 06, 2013 11:47 AM To: Nuke Python discussion [[email protected]] Subject: [Nuke-python] Persistant Nuke Knob Flags I have a gizmo with a dynamically generated CascadingEnumeration_Knob. The issue with this gizmo is that it errors on script load since the knob is empty until the inputChanged callback is run. There is a flag I can set on the knob (nuke.DO_NOT_WRITE), but this is not persistent it seems. Any ideas on how to properly setup this gizmo and its script to load properly without erroring? Error I get is RuntimeError: rCameraSwitch1.shot: Bad value for shot : sh0270_joinViews sh0270_joinViews is what was in the enum knob when the script was saved. cheers, Brandon L. Harris _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
