fantastic idea with the callback - works great!
many thanks
JRAB
On 09/10/2013 04:27 AM, Ben Dickson wrote:
I'm pretty sure I've had this happen on OS X too, but only when the
node's properties was a floating window (i.e the Properties Bin was
closed).. Will try to extract the code that caused this into a simple
test-case
As for reopening the panel, that looks like another bug worth
reporting.. Here is a workaround, which hides the panel and re-opens
it in an updateUI callback:
thisNode = nuke.thisNode()
k = nuke.Text_Knob('foo', 'foo')
thisNode.addKnob(k)
thisNode.removeKnob(k)
n.hideControlPanel()
def showPanel():
n.showControlPanel()
nuke.callbacks.removeUpdateUI(showPanel)
nuke.callbacks.addUpdateUI(showPanel)
On 07/09/13 04:14, John RA Benson wrote:
thanks!
seems to be a linux thing. I just tried my test node on osx and it
works fine.
calling node.showControlPanel() from within the node is something
different, but if it worked to re-open the panel, at least I'd have a
workaround. It does the same in osx and linux - nothing.
thoughts?
JRAB
On Sep 6, 2013, at 7:28 PM, Nathan Rusch<[email protected]>
wrote:
Ha. I actually just reported this issue the other day. From what I
can tell, it has to do with knobs being reorganized or reordered
without giving Nuke a chance to redraw their widgets. As you say,
it's pretty much harmless, as all the widgets are still connected to
the same back-end knob, but annoying nonetheless.
I'll follow up on here when I have a bug ID.
-Nathan
-----Original Message----- From: John RA Benson
Sent: Friday, September 06, 2013 10:15 AM
To: Nuke Python discussion
Subject: [Nuke-python] multiple panels inside a panel problem
Does anyone have a fix for this problem:
set cut_paste_input [stack 0]
version 7.0 v8
push $cut_paste_input
NoOp {
name NoOp25
selected true
xpos -497
ypos -19511
addUserKnob {20 tests}
addUserKnob {22 reload T "thisNode = nuke.thisNode()\nk =
nuke.Text_Knob('foo',
'foo')\nthisNode.addKnob(k)\nthisNode.removeKnob(k)\n" +STARTLINE}
addUserKnob {22 reloadCloseAndReopen l "reload, Close and Reopen" T
"thisNode = nuke.thisNode()\nk = nuke.Text_Knob('foo',
'foo')\nthisNode.addKnob(k)\nthisNode.removeKnob(k)\n\nthisNode.hideControlPanel()\nthisNode.showControlPanel()"
+STARTLINE}
}
Press the 'reload' button in the noop. I'm just adding a knob, and then
removing it.
Basically, if you have a knob that you want to remove and do so, the
properties panel adds to itself. Each time you run it, it stacks up.
Doesn't appear to be a problem, but it's really annoying, since you
have
to close the panel and re-open it to normalize it again.
Speaking of opening and closing, is it normal to not be able to open
the
panel with node.showControlPanel() from within a script called by the
node? Do I need to do some context thing to get it to open?
thanks
JRAB
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