So is there any way to work around this? I'm running into it at the moment
and this is very bad for the user.


On Tue, Sep 10, 2013 at 8:29 AM, Nathan Rusch <[email protected]>wrote:

> Now logged as bug #37959.
>
> -Nathan
>
> On Sep 10, 2013, at 2:32 AM, "John RA Benson" <[email protected]> wrote:
>
> > fantastic idea with the callback - works great!
> >
> > many thanks
> > JRAB
> >
> > On 09/10/2013 04:27 AM, Ben Dickson wrote:
> >> I'm pretty sure I've had this happen on OS X too, but only when the
> node's properties was a floating window (i.e the Properties Bin was
> closed).. Will try to extract the code that caused this into a simple
> test-case
> >>
> >> As for reopening the panel, that looks like another bug worth
> reporting.. Here is a workaround, which hides the panel and re-opens it in
> an updateUI callback:
> >>
> >> thisNode = nuke.thisNode()
> >> k = nuke.Text_Knob('foo', 'foo')
> >> thisNode.addKnob(k)
> >> thisNode.removeKnob(k)
> >>
> >> n.hideControlPanel()
> >> def showPanel():
> >>    n.showControlPanel()
> >>    nuke.callbacks.removeUpdateUI(showPanel)
> >>
> >> nuke.callbacks.addUpdateUI(showPanel)
> >>
> >>
> >> On 07/09/13 04:14, John RA Benson wrote:
> >>> thanks!
> >>>
> >>> seems to be a linux thing. I just tried my test node on osx and it
> works fine.
> >>>
> >>> calling node.showControlPanel() from within the node is something
> different, but if it worked to re-open the panel, at least I'd have a
> workaround. It does the same in osx and linux - nothing.
> >>>
> >>> thoughts?
> >>> JRAB
> >>>
> >>>
> >>> On Sep 6, 2013, at 7:28 PM, Nathan Rusch<[email protected]>
>  wrote:
> >>>
> >>>> Ha. I actually just reported this issue the other day. From what I
> can tell, it has to do with knobs being reorganized or reordered without
> giving Nuke a chance to redraw their widgets. As you say, it's pretty much
> harmless, as all the widgets are still connected to the same back-end knob,
> but annoying nonetheless.
> >>>>
> >>>> I'll follow up on here when I have a bug ID.
> >>>>
> >>>> -Nathan
> >>>>
> >>>>
> >>>> -----Original Message----- From: John RA Benson
> >>>> Sent: Friday, September 06, 2013 10:15 AM
> >>>> To: Nuke Python discussion
> >>>> Subject: [Nuke-python] multiple panels inside a panel problem
> >>>>
> >>>> Does anyone have a fix for this problem:
> >>>>
> >>>> set cut_paste_input [stack 0]
> >>>> version 7.0 v8
> >>>> push $cut_paste_input
> >>>> NoOp {
> >>>> name NoOp25
> >>>> selected true
> >>>> xpos -497
> >>>> ypos -19511
> >>>> addUserKnob {20 tests}
> >>>> addUserKnob {22 reload T "thisNode = nuke.thisNode()\nk =
> >>>> nuke.Text_Knob('foo',
> >>>> 'foo')\nthisNode.addKnob(k)\nthisNode.removeKnob(k)\n" +STARTLINE}
> >>>> addUserKnob {22 reloadCloseAndReopen l "reload, Close and Reopen" T
> >>>> "thisNode = nuke.thisNode()\nk = nuke.Text_Knob('foo',
> >>>>
> 'foo')\nthisNode.addKnob(k)\nthisNode.removeKnob(k)\n\nthisNode.hideControlPanel()\nthisNode.showControlPanel()"
> >>>> +STARTLINE}
> >>>> }
> >>>>
> >>>> Press the 'reload' button in the noop. I'm just adding a knob, and
> then
> >>>> removing it.
> >>>> Basically, if you have a knob that you want to remove and do so, the
> >>>> properties panel adds to itself. Each time you run it, it stacks up.
> >>>> Doesn't appear to be a problem, but it's really annoying, since you
> have
> >>>> to close the panel and re-open it to normalize it again.
> >>>>
> >>>> Speaking of opening and closing, is it normal to not be able to open
> the
> >>>> panel with node.showControlPanel() from within a script called by the
> >>>> node? Do I need to do some context thing to get it to open?
> >>>>
> >>>> thanks
> >>>> JRAB
> >>>> _______________________________________________
> >>>> Nuke-python mailing list
> >>>> [email protected], http://forums.thefoundry.co.uk/
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> >>>
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> >>
> >
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-- 
- John Vanderbeck
- Prime Focus World, Vancouver
- 2D Pipeline TD
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