On Oct 25, 2013, at 7:01 PM, John Vanderbeck
<[email protected]> wrote:
> Thanks for the thoughts Rich, but I don't think its a solution.
>
> Sleeping is one of the first things I tried, but it blocks Nuke so the
> functions don't actually happen. Nuke races to try and do them all at once
> after the sleep and just drops most of them.
>
> As for using a conditional, i'm not sure how I would set that up, but i'm
> fairly certain it isn't an option because these keys need to be set, so that
> Ocula can do its thing BEFORE rendering begins.
>
> Unless I misunderstood you?
I'm probably not getting the whole drift of what's happening, but what I was
suggesting was, just before the execute, doing the test…
……
……
…...
if nuke.frame() == firstFrame:
addKeyKnob.execute()
It sounds too easy, so I'm sure that's not what the problem is.
Rich
>
> - John Vanderbeck
> - Prime Focus World, Vancouver
> - 2D Pipeline / Comp TD
>
>
>
> On Oct 25, 2013, at 1:29 PM, Richard Bobo <[email protected]> wrote:
>
>> John,
>>
>> This may be to simplistic, but didi you try making a condition for the
>> execute to be something similar to nuke.frame() == firstFrame ?
>> Maybe use a try: statement with some number of tries or with a sleep time
>> in-between…? Just thinking….
>>
>> Rich
>>
>>
>>
>> On Oct 25, 2013, at 1:41 PM, John Vanderbeck
>> <[email protected]> wrote:
>>
>>> Hey all,
>>>
>>> Been going out of my mind the last few days and hoping one of you geniuses
>>> might be able to help ease my pain.
>>>
>>> Basically I need to script the use of O_Solver to set three keyframes.
>>>
>>> I'm running into issues though because of the way Nuke handles threads. If
>>> I do something like this all in the main thread:
>>>
>>> solverNode = nuke.toNode("O_Solver1")
>>> addKeyKnob = solverNode.knob("addAnalysisKey")
>>> print "Jumping to frame %d" % firstFrame
>>> nuke.frame(firstFrame)
>>> print "Setting Key"
>>> addKeyKnob.execute()
>>>
>>> Then what happens is the key gets set, but NOT on the proper frame. Nuke
>>> doesn't seem to have finished setting the frame before the next call, so
>>> the key ends up being set on whatever frame the playhead happened to be on.
>>>
>>> So I then reworked things to do it all in a subthread. This worked
>>> perfectly, but then I had the problem of knowing when it was done. If I
>>> tried to block the main thread while waiting on the subthread, then Nuke
>>> again wouldn't properly set the keyframes. Unfortunately it is vital that
>>> I be able to wait and not return until all keyframes are set :(
>>>
>>> Any thoughts?
>>>
>>> --
>>> - John Vanderbeck
>>> - Prime Focus World, Vancouver
>>> - 2D Pipeline TD
>>>
>>> _______________________________________________
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>>
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