Did you ever come up with a solve for this? I'm creating a tool to evaluate the
bbox of a read node over the entire range of a shot, and I haven't found a way
get it to give me the correct result without running an executable (ps, what's
the fastest executable?).
den serras
@ stereoD
From: [email protected]
[mailto:[email protected]] On Behalf Of Frank Rueter
Sent: Wednesday, October 30, 2013 11:42 AM
To: [email protected]
Subject: Re: [Nuke-python] Trying to script O_Solver
I'm not aware of one, but I have been doing lots of other things besides nuke
scripting recently, so I might be missing something.
On 31/10/13 01:05, Steve Newbold wrote:
Hi Frank,
Weirdly, coming to this thread doing the exact same thing with the O_Solver.
I've used this work around a while back and its been ages since I've done any
proper Python scripting, but I do vaguely remember someone (Ivan???) saying
there was going to be a better method of forcing a UI update. I guess this
didn't happen?
Cheers,
Steve
On 26/10/13 08:48, Frank Rueter wrote:
I remember having to deal with this sort of thing in the past and using a nasty
workaround like creating a dummy node that can be executed (e.g. CurveTool),
changing to the frame in question, executing the dummy node on that frame (to
force nuke to refresh the frame context), then doing what you actually want to
do on that frame, move to the next frame, rinse and repeat, and in the end just
delete the dummy node.
There is probably (hopefully) a more elegant way now but this is how I remember
getting around the problem quickly.
On 26/10/13 4:52 PM, John Vanderbeck wrote:
Right but the problem is i'm not actually moving through the frames. Just
using nuke.frame() to set 3 frames. Maybe a tight loop trying to verify the
frame has taken. Worth a try.
This is an automated script that is supposed to 1) set three keyframes on then
2) o_solver (first, middle, last), and then render. Problem is that #2 is
happening before #1 is finished :)
- John Vanderbeck
- http://www.johnvanderbeck.com
On Fri, Oct 25, 2013 at 8:14 PM, Richard Bobo
<[email protected]<mailto:[email protected]>> wrote:
On Oct 25, 2013, at 7:01 PM, John Vanderbeck
<[email protected]<mailto:[email protected]>>
wrote:
Thanks for the thoughts Rich, but I don't think its a solution.
Sleeping is one of the first things I tried, but it blocks Nuke so the
functions don't actually happen. Nuke races to try and do them all at once
after the sleep and just drops most of them.
As for using a conditional, i'm not sure how I would set that up, but i'm
fairly certain it isn't an option because these keys need to be set, so that
Ocula can do its thing BEFORE rendering begins.
Unless I misunderstood you?
I'm probably not getting the whole drift of what's happening, but what I was
suggesting was, just before the execute, doing the test...
......
......
......
if nuke.frame() == firstFrame:
addKeyKnob.execute()
It sounds too easy, so I'm sure that's not what the problem is.
Rich
- John Vanderbeck
- Prime Focus World, Vancouver
- 2D Pipeline / Comp TD
On Oct 25, 2013, at 1:29 PM, Richard Bobo
<[email protected]<mailto:[email protected]>> wrote:
John,
This may be to simplistic, but didi you try making a condition for the execute
to be something similar to nuke.frame() == firstFrame ?
Maybe use a try: statement with some number of tries or with a sleep time
in-between...? Just thinking....
Rich
On Oct 25, 2013, at 1:41 PM, John Vanderbeck
<[email protected]<mailto:[email protected]>>
wrote:
Hey all,
Been going out of my mind the last few days and hoping one of you geniuses
might be able to help ease my pain.
Basically I need to script the use of O_Solver to set three keyframes.
I'm running into issues though because of the way Nuke handles threads. If I
do something like this all in the main thread:
solverNode = nuke.toNode("O_Solver1")
addKeyKnob = solverNode.knob("addAnalysisKey")
print "Jumping to frame %d" % firstFrame
nuke.frame(firstFrame)
print "Setting Key"
addKeyKnob.execute()
Then what happens is the key gets set, but NOT on the proper frame. Nuke
doesn't seem to have finished setting the frame before the next call, so the
key ends up being set on whatever frame the playhead happened to be on.
So I then reworked things to do it all in a subthread. This worked perfectly,
but then I had the problem of knowing when it was done. If I tried to block
the main thread while waiting on the subthread, then Nuke again wouldn't
properly set the keyframes. Unfortunately it is vital that I be able to wait
and not return until all keyframes are set :(
Any thoughts?
--
- John Vanderbeck
- Prime Focus World, Vancouver
- 2D Pipeline TD
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