So there are a couple of instances where PlanarTracker gets pretty confused. 
For example, say you are trying to track a television set which moves out of 
frame. This would confuse PlanarTracker, or it least it does in my limited 
experience using the tool.

What I have done in these instances is to use CameraTracker and camera solve 
the shot, being sure to seed plenty of points around the TV itself. Then, I 
would select a group of solved 3d points, right click on them and put a card 
through them, and then use the card and the solved camera to project some roto 
on, for instance. Alternatively, I may select a few of the solved points, and 
using a few Reconcile3D nodes, create a Tracker node.

Either way, what I'm doing is using solved 3D structure to create a plane, and 
then using that to track something into the shot. Is there an automated way to 
simply turn 3D solved points into a PlanarTracker node?

-n

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