As a slightly manual solution, you could put 4 Axis nodes into your scene and 
push each one through a Reconcile3D node, and pipe the 2D resulting values into 
a CornerPin node...

Hugh Macdonald
nvizible – VISUAL EFFECTS

[email protected]
+44(0) 20 3167 3860
+44(0) 7773 764 708

www.nvizible.com

On 30 Aug 2011, at 23:01, Ned Wilson wrote:

> So there are a couple of instances where PlanarTracker gets pretty confused. 
> For example, say you are trying to track a television set which moves out of 
> frame. This would confuse PlanarTracker, or it least it does in my limited 
> experience using the tool.
> 
> What I have done in these instances is to use CameraTracker and camera solve 
> the shot, being sure to seed plenty of points around the TV itself. Then, I 
> would select a group of solved 3d points, right click on them and put a card 
> through them, and then use the card and the solved camera to project some 
> roto on, for instance. Alternatively, I may select a few of the solved 
> points, and using a few Reconcile3D nodes, create a Tracker node.
> 
> Either way, what I'm doing is using solved 3D structure to create a plane, 
> and then using that to track something into the shot. Is there an automated 
> way to simply turn 3D solved points into a PlanarTracker node?
> 
> -n
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to