As a slightly manual solution, you could put 4 Axis nodes into your scene and push each one through a Reconcile3D node, and pipe the 2D resulting values into a CornerPin node...
Hugh Macdonald nvizible – VISUAL EFFECTS [email protected] +44(0) 20 3167 3860 +44(0) 7773 764 708 www.nvizible.com On 30 Aug 2011, at 23:01, Ned Wilson wrote: > So there are a couple of instances where PlanarTracker gets pretty confused. > For example, say you are trying to track a television set which moves out of > frame. This would confuse PlanarTracker, or it least it does in my limited > experience using the tool. > > What I have done in these instances is to use CameraTracker and camera solve > the shot, being sure to seed plenty of points around the TV itself. Then, I > would select a group of solved 3d points, right click on them and put a card > through them, and then use the card and the solved camera to project some > roto on, for instance. Alternatively, I may select a few of the solved > points, and using a few Reconcile3D nodes, create a Tracker node. > > Either way, what I'm doing is using solved 3D structure to create a plane, > and then using that to track something into the shot. Is there an automated > way to simply turn 3D solved points into a PlanarTracker node? > > -n > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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