That is a option Deke but the IP only works in 2D view, so you would need a second viewer set to 2D just to show you that data while working with particles in 3D view. Nuke could really benefit from some HUD implementation. Specially if scriptable allowing you to easily feed whatever data you want in there.
On Thu, Jan 5, 2012 at 5:48 PM, Deke Kincaid <[email protected]> wrote: > Use a text node as an input process. Then put expressions in it to show > this information. > > -deke > > > On Thursday, January 5, 2012, Stephen Newbold < > [email protected]> wrote: > > Hi, > > > > Is there a built in way of displaying simple particle stats such as max > vel and particle count per frame? > > > > Cheers, > > Steve > > > > -- > > Stephen Newbold > > Compositing Lead - Film > > MPC > > 127 Wardour Street > > Soho, London, W1F 0NL > > Main - + 44 (0) 20 7434 3100 > > www.moving-picture.com > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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