Agisoft could work...but unless you needed the extreme accuracy of the 
person...it's not likely worth your time to process the geo.  theres a lot to 
do with processing stereo photogrammetry and laser scans to get them to be 
usable in production.  Not a cheap or quick solution.   Getting an animator to 
match move it is likely the cheaper and easier route.

Though you could also try some marker less mocap using a kinect and brekel or 
ipisoft and sony pseye/kinect. To get the geo/rig closer to completion...then 
season to taste.



Sent from my iPad

On 2012-02-02, at 8:50 PM, Chris LeDoux <[email protected]> wrote:

> Random question for you guys. 
> 
> I was wondering if you knew of any software or techniques to create geometry 
> from stereo photography?
> 
> Say I had this camera
> http://www.panasonic.com/business/provideo/ag-3da1.asp
> 
> I should theoretically be able to use the stereo images in tandem to generate 
> some sort of geometry from the footage I'm just not sure what is out there.
> 
> For example in an application sense if I wanted to have a guy on greenscreen 
> dancing around that I later wanted to use as a source to generate a fluid 
> system and I went the traditional route I  would have to shoot the guy 
> dancing and then hire an animator to animate generic character geometry to 
> match the movements. (run on sentence I know :) ) This would get me the geo 
> that I would need to emit my fluid. 
> It would be much quicker though if I were able to shoot this dancing guy with 
> my stereo camera and then utilize the stereo offset information to generate 
> some sort of cheap geometry (granted from just one perspective but for this 
> purpose it would work for what I am trying to do. 
> 
> Any knowledge you have would be helpful. I did come across this
> 
> http://research.stephense.com/papers/ijics08.pdf
> 
> Which tells me the military is doing it, but who knows how long until this 
> sort of thing might be come available to the business community. 
> Any information you have would be helpful. 
> 
> Thanks,
> 
> Chris LeDoux
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