You're probably better off with an XBox Kinect than stereo images.  

The paper you reference still requires a sequence of images to be captured, 
it's pretty similar to photogrammetry but uses the stereo depth maps to help 
resolve the depth. 

How cheap do you want the geometry?  You could easily use the disparity map to 
generate a depth from the camera and use motion to determine if a sample should 
be considered or not.  But it's not going to be pretty.
 
On 2012-02-03, at 2:50 AM, Chris LeDoux wrote:

> Random question for you guys. 
> 
> I was wondering if you knew of any software or techniques to create geometry 
> from stereo photography?
> 
> Say I had this camera
> http://www.panasonic.com/business/provideo/ag-3da1.asp
> 
> I should theoretically be able to use the stereo images in tandem to generate 
> some sort of geometry from the footage I'm just not sure what is out there.
> 
> For example in an application sense if I wanted to have a guy on greenscreen 
> dancing around that I later wanted to use as a source to generate a fluid 
> system and I went the traditional route I would have to shoot the guy dancing 
> and then hire an animator to animate generic character geometry to match the 
> movements. (run on sentence I know :) ) This would get me the geo that I 
> would need to emit my fluid. 
> It would be much quicker though if I were able to shoot this dancing guy with 
> my stereo camera and then utilize the stereo offset information to generate 
> some sort of cheap geometry (granted from just one perspective but for this 
> purpose it would work for what I am trying to do. 
> 
> Any knowledge you have would be helpful. I did come across this
> 
> http://research.stephense.com/papers/ijics08.pdf
> 
> Which tells me the military is doing it, but who knows how long until this 
> sort of thing might be come available to the business community. 
> Any information you have would be helpful. 
> 
> Thanks,
> 
> Chris LeDoux
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