You can think of UVProject as a "baked" or "sticky" projection.
The main difference is how they'll behave if you transform/deform your geometry AFTER your projection. UVProject "bakes" the UV values into each vertex, so if you transform those vertices later on, they'll still pull the textures from the same coordinate. The other difference between UVProject and Project3D is how they behave when the aspect ratio of the camera window is different than the aspect ratio of the projected image. With UVProject, projection is defined by both the horizontal and vertical aperture. Project3D only takes the horizontal aperture, and preserves the aspect ratio of whatever image you're projecting. Hope that makes sense. Cheers, Ivan On Tue, Mar 20, 2012 at 4:50 PM, coolchipper < nuke-users-re...@thefoundry.co.uk> wrote: > ** > hey Nukers, may be a very basic question, but i wanted to know what is the > difference between the two, i do a lot of clean up work everyday and i am > kind of confused when to use the uv project node an when to go for a > project 3d node.i know that uv project project a mapping coordinates to a > mesh, in one of frank videos he used the uv project node to clean up dolly > tracks,that might have been done using the project 3d node too, so whats > the difference in using uv project node for cleanup work? thanks ...... > [image: > Very Happy] > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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