couple more questions: 1) if imported geo does not already have UV's, will UVproject create a new set or does it require them to...replace them ?
2) if you've imported an obj sequence with UV's already on (for an animated, deformable piece of geo)... and your using a static camera (say a single frame of your shot camera)... is there a way to do something akin to Maya's "texture reference object" whereby the UV's are changed based on this static camera, for all the subsequent frames of the obj sequence ? ..sorry if I'm too verbose...that was sort of a stream of consciousness question. Basically I'm asking if there is an easier way then my current method where I export an obj sequence with UV's, project3D on a single frame, render with scanline to unwrapped UV, then input that into the full obj sequence to get my "paint" to stick throughout. oy, sorry again. Ari Blue Sky > > ivanbusquets wrote: >> You can think of UVProject as a "baked" or "sticky" projection. >> >> The main difference is how they'll behave if you transform/deform your >> geometry AFTER your projection. >> >> UVProject "bakes" the UV values into each vertex, so if you transform >> those vertices later on, they'll still pull the textures from the same >> coordinate. >> >> The other difference between UVProject and Project3D is how they behave >> when the aspect ratio of the camera window is different than the aspect >> ratio of the projected image. >> With UVProject, projection is defined by both the horizontal and >> vertical aperture. Project3D only takes the horizontal aperture, and >> preserves the aspect ratio of whatever image you're projecting. >> >> >> Hope that makes sense. >> >> Cheers, >> Ivan >> >> >> On Tue, Mar 20, 2012 at 4:50 PM, coolchipper <nuke> wrote: >> >> > hey Nukers, may be a very basic question, but i wanted to know >> what is the difference between the two, i do a lot of clean up >> work everyday and i am kind of confused when to use the uv project >> node an when to go for a project 3d node.i know that uv project >> project a mapping coordinates to a mesh, in one of frank videos he >> used the uv project node to clean up dolly tracks,that might have >> been done using the project 3d node too, so whats the difference >> in using uv project node for cleanup work? thanks ...... >> [img][/img] >> > >> > >> > >> > >> > > > > Thanks Ivan. > > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users