Looks very promising Ivan, would like to try it and looking forward to Windows 
version....

Thanks,
Rahul



________________________________
 From: Ivan Busquets <ivanbusqu...@gmail.com>
To: Nuke user discussion <nuke-users@support.thefoundry.co.uk> 
Sent: Friday, 23 March 2012 9:16 AM
Subject: Re: [Nuke-users] Re: difference between uv project and project 3d
 

Hey Ari,

Here's the plugin I mentioned before.

http://www.nukepedia.com/gizmos/plugins/3d/stickyproject/

There's only compiled versions for Nuke 6.3 (MacOS and Linux64), but I've 
uploaded the source code as well, so someone else can compile it for Windows if 
needed

Hope it proves useful.
Cheers,
Ivan


On Wed, Mar 21, 2012 at 2:55 PM, <a...@curvstudios.com> wrote:

thanks Frank for the clarification.
>
>thanks Ivan for digging that plugin up if ya can.  i have a solution I
>wrapped into a tool as well, but I'd love to see your approach as well.
>
>
>
>, >>
>
>>> 2)  if you've imported an obj sequence with UV's already on (for an
>>> animated, deformable piece of geo)... and your using a static camera
>>> (say
>>> a single frame of your shot camera)... is there a way to do something
>>> akin
>>> to Maya's "texture reference object" whereby the UV's are changed based
>>> on
>>> this static camera, for all the subsequent frames of the obj sequence ?
>>
>>
>> I've got a plugin that does exactly that. I'll see if I can share on
>> Nukepedia soon.
>>
>> Cheers,
>> Ivan
>>
>> On Wed, Mar 21, 2012 at 2:31 PM, Frank Rueter <fr...@beingfrank.info>
>> wrote:
>>
>>> 1 - UVProject creates UVs from scratch, with 0,0 in the lower left of
>>> the
>>> camera frustum and1,1 in the upper right.
>>>
>>> 2 - been waiting for that feature a long time ;).It should be logged as
>>> a
>>> feature request but would certainly be good to report again to make sure
>>> (and to push it in priority)
>>>
>>>
>>>
>>>
>>> On 3/22/12 8:28 AM, a...@curvstudios.com wrote:
>>>
>>>> couple more questions:
>>>>
>>>> 1)  if imported geo does not already have UV's, will UVproject create a
>>>> new set or does it require them to...replace them ?
>>>>
>>>> 2)  if you've imported an obj sequence with UV's already on (for an
>>>> animated, deformable piece of geo)... and your using a static camera
>>>> (say
>>>> a single frame of your shot camera)... is there a way to do something
>>>> akin
>>>> to Maya's "texture reference object" whereby the UV's are changed based
>>>> on
>>>> this static camera, for all the subsequent frames of the obj sequence ?
>>>>
>>>> ..sorry if I'm too verbose...that was sort of a stream of consciousness
>>>> question.  Basically I'm asking if there is an easier way then my
>>>> current
>>>> method where I export an obj sequence with UV's, project3D on a single
>>>> frame, render with scanline to unwrapped UV, then input that into the
>>>> full
>>>> obj sequence to get my "paint" to stick throughout.
>>>>
>>>> oy, sorry again.
>>>>
>>>> Ari
>>>> Blue Sky
>>>>
>>>>
>>>>
>>>>  ivanbusquets wrote:
>>>>>
>>>>>> You can think of UVProject as a "baked" or "sticky" projection.
>>>>>>
>>>>>> The main difference is how they'll behave if you transform/deform
>>>>>> your
>>>>>> geometry AFTER your projection.
>>>>>>
>>>>>> UVProject "bakes" the UV values into each vertex, so if you transform
>>>>>> those vertices later on, they'll still pull the textures from the
>>>>>> same
>>>>>> coordinate.
>>>>>>
>>>>>> The other difference between UVProject and Project3D is how they
>>>>>> behave
>>>>>> when the aspect ratio of the camera window is different than the
>>>>>> aspect
>>>>>> ratio of the projected image.
>>>>>> With UVProject, projection is defined by both the horizontal and
>>>>>> vertical aperture. Project3D only takes the horizontal aperture, and
>>>>>> preserves the aspect ratio of whatever image you're projecting.
>>>>>>
>>>>>>
>>>>>> Hope that makes sense.
>>>>>>
>>>>>> Cheers,
>>>>>> Ivan
>>>>>>
>>>>>>
>>>>>> On Tue, Mar 20, 2012 at 4:50 PM, coolchipper<nuke>  wrote:
>>>>>>
>>>>>>                 hey Nukers, may be a very basic question, but i
>>>>>> wanted
>>>>>>> to know
>>>>>>>
>>>>>> what is the difference between the two, i do a lot of clean up
>>>>>> work everyday and i am kind of confused when to use the uv project
>>>>>> node an when to go for a project 3d node.i know that uv project
>>>>>> project a mapping coordinates to a mesh, in one of frank videos he
>>>>>> used the uv project node to clean up dolly tracks,that might have
>>>>>> been done using the project 3d node too, so whats the difference
>>>>>> in using uv project node for cleanup work? thanks ......
>>>>>> [img][/img]
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>
>>>>> Thanks Ivan.
>>>>>
>>>>>
>>>>>
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