Try to use edge extending techniques

On Sun, May 6, 2012 at 8:58 PM, Magno Borgo <[email protected]> wrote:

> **
> If its really a despill problem, maybe try an Unspill? Play with the
> multiply node to adjust the balance of the rgb channels in the code below.
>
>
> set cut_paste_input [stack 0] version 6.3 v1 push $cut_paste_input Dot {
> name Dot11 selected true xpos 483 ypos -273 } set N5666ee0 [stack 0] Dot {
> name Dot9 selected true xpos 309 ypos -273 } set N560c330 [stack 0] Shuffle
> { red blue green blue alpha blue name BLUE tile_color 0xffff selected true
> xpos 275 ypos -222 } set N560f370 [stack 0] Dot { name Dot19 selected true
> xpos 69 ypos -219 } push $N560c330 Shuffle { red green blue green alpha
> green name GREEN tile_color 0xff00ff selected true xpos 383 ypos -190 } set
> N561b640 [stack 0] Dot { name Dot15 selected true xpos 364 ypos -145 } Dot
> { name Dot14 selected true xpos 364 ypos -27 } push $N560c330 Shuffle {
> green red blue red alpha red name RED tile_color 0xff0000ff selected true
> xpos 178 ypos -193 } set N5609d50 [stack 0] Multiply { name Multiply3
> selected true xpos 178 ypos -143 } push $N560f370 Multiply { name Multiply2
> selected true xpos 275 ypos -139 } Merge2 { inputs 2 operation average name
> Merge7 selected true xpos 222 ypos -88 } Merge2 { inputs 2 operation
> difference name SPILLMAP selected true xpos 222 ypos -30 } Multiply { value
> {0.2 0.7 0.3 1} name Multiply1 label "CHANGE VALUES HERE\n\n"
> note_font_size 20 selected true xpos 221 ypos 20 } Dot { name Dot20
> selected true xpos 255 ypos 74 } set N19645d40 [stack 0] Dot { name Dot21
> selected true xpos 183 ypos 198 } Merge2 { inputs 2 operation plus name
> Plus1 selected true xpos 35 ypos 195 } push $N5609d50 Dot { name Dot18
> selected true xpos 135 ypos -121 } push $N19645d40 Merge2 { inputs 2
> operation plus name Plus selected true xpos 101 ypos 115 } push $N561b640
> Dot { name Dot10 selected true xpos 417 ypos 121 } push $N19645d40 Merge2 {
> inputs 2 operation difference name Merge9 selected true xpos 221 ypos 118 }
> push $N5666ee0 Dot { name Dot12 selected true xpos 491 ypos 246 }
> ShuffleCopy { inputs 2 green green name ShuffleCopy1 selected true xpos 221
> ypos 243 } ShuffleCopy { inputs 2 red red name ShuffleCopy2 selected true
> xpos 101 ypos 243 } ShuffleCopy { inputs 2 blue blue name ShuffleCopy3
> selected true xpos 35 ypos 309 }
>
>
>
> Hi guys.
> I'm using keylight to pull a key. I'm also using Primatte for the core
> key. Both look ok when channelmerged together. The problem is I end up with
> dark edges, which I'm guessing are result of despill from keylight. I tried
> to use an erode but it's eating away some fine detail I want to keep.
> Anyone has any tips?
> Thanks.
>
>
>
>
> --
> **************************
> Magno Borgo
>
> www.borgo.tv
> www.boundaryvfx.com
>
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