There are several Gizmos on Nukepedia.
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 May 2012 18:10, dave dfx yu <[email protected]> wrote: > Try to use edge extending techniques > > On Sun, May 6, 2012 at 8:58 PM, Magno Borgo <[email protected]> wrote: > >> ** >> If its really a despill problem, maybe try an Unspill? Play with the >> multiply node to adjust the balance of the rgb channels in the code below. >> >> >> set cut_paste_input [stack 0] version 6.3 v1 push $cut_paste_input Dot { >> name Dot11 selected true xpos 483 ypos -273 } set N5666ee0 [stack 0] Dot { >> name Dot9 selected true xpos 309 ypos -273 } set N560c330 [stack 0] Shuffle >> { red blue green blue alpha blue name BLUE tile_color 0xffff selected true >> xpos 275 ypos -222 } set N560f370 [stack 0] Dot { name Dot19 selected true >> xpos 69 ypos -219 } push $N560c330 Shuffle { red green blue green alpha >> green name GREEN tile_color 0xff00ff selected true xpos 383 ypos -190 } set >> N561b640 [stack 0] Dot { name Dot15 selected true xpos 364 ypos -145 } Dot >> { name Dot14 selected true xpos 364 ypos -27 } push $N560c330 Shuffle { >> green red blue red alpha red name RED tile_color 0xff0000ff selected true >> xpos 178 ypos -193 } set N5609d50 [stack 0] Multiply { name Multiply3 >> selected true xpos 178 ypos -143 } push $N560f370 Multiply { name Multiply2 >> selected true xpos 275 ypos -139 } Merge2 { inputs 2 operation average name >> Merge7 selected true xpos 222 ypos -88 } Merge2 { inputs 2 operation >> difference name SPILLMAP selected true xpos 222 ypos -30 } Multiply { value >> {0.2 0.7 0.3 1} name Multiply1 label "CHANGE VALUES HERE\n\n" >> note_font_size 20 selected true xpos 221 ypos 20 } Dot { name Dot20 >> selected true xpos 255 ypos 74 } set N19645d40 [stack 0] Dot { name Dot21 >> selected true xpos 183 ypos 198 } Merge2 { inputs 2 operation plus name >> Plus1 selected true xpos 35 ypos 195 } push $N5609d50 Dot { name Dot18 >> selected true xpos 135 ypos -121 } push $N19645d40 Merge2 { inputs 2 >> operation plus name Plus selected true xpos 101 ypos 115 } push $N561b640 >> Dot { name Dot10 selected true xpos 417 ypos 121 } push $N19645d40 Merge2 { >> inputs 2 operation difference name Merge9 selected true xpos 221 ypos 118 } >> push $N5666ee0 Dot { name Dot12 selected true xpos 491 ypos 246 } >> ShuffleCopy { inputs 2 green green name ShuffleCopy1 selected true xpos 221 >> ypos 243 } ShuffleCopy { inputs 2 red red name ShuffleCopy2 selected true >> xpos 101 ypos 243 } ShuffleCopy { inputs 2 blue blue name ShuffleCopy3 >> selected true xpos 35 ypos 309 } >> >> >> >> Hi guys. >> I'm using keylight to pull a key. I'm also using Primatte for the core >> key. Both look ok when channelmerged together. The problem is I end up with >> dark edges, which I'm guessing are result of despill from keylight. I tried >> to use an erode but it's eating away some fine detail I want to keep. >> Anyone has any tips? >> Thanks. >> >> >> >> >> -- >> ************************** >> Magno Borgo >> >> www.borgo.tv >> www.boundaryvfx.com >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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