Hi folks,

If I have shot multiple full-spherical panos and want to project them onto
say a big long cylinder that represents the exterior space a vehicle will
pass through. What would be the efficient way to blend between two adjacent
6-pack cubic projections so the overlapping area is clean for environment
reflection or lighting? Should I do something through the MergeMat node or
render to UV space and retouch in somewhere else? Or will the Nuke/Mari
integration facilitate this process?

Thanks,
Jason
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