Is there a way to 'time offset' all the camera translate and rotate curves (on multiple cameras simultaneously) so that you can view all shot start times at frame 101 in the 3D OpenGL viewer ?
of course I could separate each camera with its own scanline renderer and a time offset per, but that is more cumbersome and requires rendering time as opposed to immediate openGL feedback. thx, Ari Blue Sky p.s. In version 6.3v5 _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
