Is there a way to 'time offset' all the camera translate and rotate curves
(on multiple cameras simultaneously) so that you can view all shot start
times at frame 101 in the 3D OpenGL viewer ?

of course I could separate each camera with its own scanline renderer and
a time offset per, but that is more cumbersome and requires rendering time
as opposed to immediate openGL feedback.

thx,
Ari
Blue Sky

p.s. In version 6.3v5

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