thanks all, was hoping to avoid going into each xyz field for both trans & rot values on many cameras, but for now this will work fine.
Ari > You can use a timewarp node to adjust the timing of a camera's keyframes. > Add the following expression to your translations/rotations knobs on all > the cameras pointing to a time warp which you use to adjust the timing. > > curve(TimeWarp1.lookup) > > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > >> >> On Fri, Sep 7, 2012 at 10:45 PM, <[email protected]> wrote: >> >>> Is there a way to 'time offset' all the camera translate and rotate >>> curves >>> (on multiple cameras simultaneously) so that you can view all shot >>> start >>> times at frame 101 in the 3D OpenGL viewer ? >>> >>> of course I could separate each camera with its own scanline renderer >>> and >>> a time offset per, but that is more cumbersome and requires rendering >>> time >>> as opposed to immediate openGL feedback. >>> >>> thx, >>> Ari >>> Blue Sky >>> >>> p.s. In version 6.3v5 >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
