thanks all, was hoping to avoid going into each xyz field for both trans &
rot values on many cameras, but for now this will work fine.

Ari


> You can use a timewarp node to adjust the timing of a camera's keyframes.
>  Add the following expression to your translations/rotations knobs on all
> the cameras pointing to a time warp which you use to adjust the timing.
>
> curve(TimeWarp1.lookup)
>
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
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>
>>
>> On Fri, Sep 7, 2012 at 10:45 PM, <[email protected]> wrote:
>>
>>> Is there a way to 'time offset' all the camera translate and rotate
>>> curves
>>> (on multiple cameras simultaneously) so that you can view all shot
>>> start
>>> times at frame 101 in the 3D OpenGL viewer ?
>>>
>>> of course I could separate each camera with its own scanline renderer
>>> and
>>> a time offset per, but that is more cumbersome and requires rendering
>>> time
>>> as opposed to immediate openGL feedback.
>>>
>>> thx,
>>> Ari
>>> Blue Sky
>>>
>>> p.s. In version 6.3v5
>>>
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>>
>>
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