Nuke is getting pretty cool for a certain type of motion graphics - it
feels like a mixture of cinema 4d + afterfx with the added nuke edge.

It's rapidly evolving; the new ram player in Nuke 7 'should' add to
interactive tweaking, photoshop layer importing, J_ops Mullet rigid body
dynamics, atomkraft high-end rendering, particles,  even the much maligned
lens flare is pretty effective when you learn it.

On 15 September 2012 09:06, Deke Kincaid <[email protected]> wrote:

> I've used Nuke in many motion graphic commercials in conjunction with AE.
>  Typically the AE artist renders out their little bit of animated text,
> hands it off to me and then I integrated it into the shot on cards, etc....
>  Same with a Cinema4d artist handing me a bunch of already cg motion
> graphics passes and I'm again, compositing them then yes Nuke does great at
> that.    It really depends your definition of which specific part of Motion
> Graphics because there is a lot of overlap.  I know many motion graphics
> people who consider greenscreen compositing on cards and moving them around
> as motion graphics.
>
> Creating text from scratch, beveling it and animating it along a
> spline….eh, not so much with Nuke.
>
> -deke
>
> On Fri, Sep 14, 2012 at 1:56 PM, emersontg <
> [email protected]> wrote:
>
>> **
>> Thanks guys, I thought that Nuke could be an "AE node based alternative"
>> just like Fusion.
>> Thanks
>>
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