Nuke is getting pretty cool for a certain type of motion graphics - it feels like a mixture of cinema 4d + afterfx with the added nuke edge.
It's rapidly evolving; the new ram player in Nuke 7 'should' add to interactive tweaking, photoshop layer importing, J_ops Mullet rigid body dynamics, atomkraft high-end rendering, particles, even the much maligned lens flare is pretty effective when you learn it. On 15 September 2012 09:06, Deke Kincaid <[email protected]> wrote: > I've used Nuke in many motion graphic commercials in conjunction with AE. > Typically the AE artist renders out their little bit of animated text, > hands it off to me and then I integrated it into the shot on cards, etc.... > Same with a Cinema4d artist handing me a bunch of already cg motion > graphics passes and I'm again, compositing them then yes Nuke does great at > that. It really depends your definition of which specific part of Motion > Graphics because there is a lot of overlap. I know many motion graphics > people who consider greenscreen compositing on cards and moving them around > as motion graphics. > > Creating text from scratch, beveling it and animating it along a > splineā¦.eh, not so much with Nuke. > > -deke > > On Fri, Sep 14, 2012 at 1:56 PM, emersontg < > [email protected]> wrote: > >> ** >> Thanks guys, I thought that Nuke could be an "AE node based alternative" >> just like Fusion. >> Thanks >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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