I haven't looked into it but can we use the ParticleExpression position
parameter, posexpr, to direct a particle to a location? i.e. vertex

On 29 September 2012 00:36, Ari Rubenstein <[email protected]> wrote:

> I don't believe so. We need the addition of "targets", or "attractors", in
> order to 1) steer particles along a desired path (or some kind of 'path
> controller' which acts as a force for particles to move along).... and 2)
> to act as 'destinations' so an 'event' can be triggered once they arrive
>
> Without this functionality, we've essentially got a "wild water hose" to
> work with. Add to that the issue of the turbulence force's tendency to
> change its seed with every subtle edit to scale & strength, and we have
> ultimately very little control of 'direct able particles'.
>
> Please assist if I'm off-base here ?
> Struggling w/ a couple shots currently...
>
> Ari
> Blue Sky
>
> Sent from my iPhone
>
> On Sep 28, 2012, at 3:27 AM, Frank Rueter <[email protected]> wrote:
>
> > Hi everybody,
> >
> > just playing around with the particle system and am trying to figure out
> how best to control a particle texture over time.
> >
> > As an example I'm trying to figure out how to use particles to
> transition from a checkerboard sphere to red fluffy stuff, then make them
> come together in a cube texture mapped with a colour wheel.
> >
> > Is this even possible at the moment?
> >
> > Cheers,
> > frank
> >
> >
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