I haven't looked into it but can we use the ParticleExpression position parameter, posexpr, to direct a particle to a location? i.e. vertex
On 29 September 2012 00:36, Ari Rubenstein <[email protected]> wrote: > I don't believe so. We need the addition of "targets", or "attractors", in > order to 1) steer particles along a desired path (or some kind of 'path > controller' which acts as a force for particles to move along).... and 2) > to act as 'destinations' so an 'event' can be triggered once they arrive > > Without this functionality, we've essentially got a "wild water hose" to > work with. Add to that the issue of the turbulence force's tendency to > change its seed with every subtle edit to scale & strength, and we have > ultimately very little control of 'direct able particles'. > > Please assist if I'm off-base here ? > Struggling w/ a couple shots currently... > > Ari > Blue Sky > > Sent from my iPhone > > On Sep 28, 2012, at 3:27 AM, Frank Rueter <[email protected]> wrote: > > > Hi everybody, > > > > just playing around with the particle system and am trying to figure out > how best to control a particle texture over time. > > > > As an example I'm trying to figure out how to use particles to > transition from a checkerboard sphere to red fluffy stuff, then make them > come together in a cube texture mapped with a colour wheel. > > > > Is this even possible at the moment? > > > > Cheers, > > frank > > > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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