Started playing with Particle Point Force. Negative values attract
particles; this gives some control to the hose.

On 29 September 2012 13:30, Frank Rueter <[email protected]> wrote:

>  yeah, that's what I thought. It's easy enough to set a particle's
> position with an expression but I need to figure out how to write an
> expression to make particles be drawn to a position gradually (basically a
> custom attractor). If this is possible you should be able to write an
> expression to have a bit of geometry attract particles.
>
> I guess another way is to use a bunch of PointForces to roughly mimic the
> target geometry.
>
> Or, in Nuke 7 beta (since it's public now), FrameHold nodes can now be
> used on 3D, so you could use that to reverse time, though you'd probably
> lose motion blur that way (since you're holding frames).
>
> Anyway, none of the above solutions are true "solutions" and I agree with
> Ari that we need the concept of attractors etc to control particles nicely
> after they have been born.
>
> I do have a feeling there is a world of potential in that
> ParticleExpression node but not enough docs to go with it.
>
> Oh well, more experimenting coming up I guess...
>
>
> Cheers,
> frank
>
>
>
>
> On 29/09/12 11:33 AM, Marten Blumen wrote:
>
> I haven't looked into it but can we use the ParticleExpression position
> parameter, posexpr, to direct a particle to a location? i.e. vertex
>
> On 29 September 2012 00:36, Ari Rubenstein <[email protected]> wrote:
>
>> I don't believe so. We need the addition of "targets", or "attractors",
>> in order to 1) steer particles along a desired path (or some kind of 'path
>> controller' which acts as a force for particles to move along).... and 2)
>> to act as 'destinations' so an 'event' can be triggered once they arrive
>>
>> Without this functionality, we've essentially got a "wild water hose" to
>> work with. Add to that the issue of the turbulence force's tendency to
>> change its seed with every subtle edit to scale & strength, and we have
>> ultimately very little control of 'direct able particles'.
>>
>> Please assist if I'm off-base here ?
>> Struggling w/ a couple shots currently...
>>
>> Ari
>> Blue Sky
>>
>> Sent from my iPhone
>>
>> On Sep 28, 2012, at 3:27 AM, Frank Rueter <[email protected]> wrote:
>>
>> > Hi everybody,
>> >
>> > just playing around with the particle system and am trying to figure
>> out how best to control a particle texture over time.
>> >
>> > As an example I'm trying to figure out how to use particles to
>> transition from a checkerboard sphere to red fluffy stuff, then make them
>> come together in a cube texture mapped with a colour wheel.
>> >
>> > Is this even possible at the moment?
>> >
>> > Cheers,
>> > frank
>> >
>> >
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>
>
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