and this group does all channels rgba,depth,motion using the expressions.
should be quite fast as an input process

set cut_paste_input [stack 0]
version 7.0 v1b74
push $cut_paste_input
Group {
 name Normalised_channels
 selected true
 xpos -526
 ypos 270
}
 Input {
  inputs 0
  name Input1
  xpos -458
  ypos 189
 }
 Expression {
  expr0 "mantissa (abs(r))"
  expr1 "mantissa (abs(g))"
  expr2 "mantissa (abs(b))"
  channel3 depth
  expr3 "mantissa (abs(z))"
  name Normalized_Technical1
  tile_color 0xb200ffff
  label rgbz
  note_font Helvetica
  xpos -458
  ypos 229
 }
 Expression {
  channel0 alpha
  expr0 "mantissa (abs(a))"
  channel1 {forward.u -forward.v -backward.u forward.u}
  expr1 "mantissa (abs(u))"
  channel2 {-forward.u forward.v -backward.u forward.v}
  expr2 "mantissa (abs(v))"
  channel3 depth
  name Normalized_Motion1
  tile_color 0xb200ffff
  label "a, motion u & v"
  note_font Helvetica
  xpos -458
  ypos 270
 }
 Output {
  name Output1
  xpos -458
  ypos 370
 }
end_group


On 14 October 2012 11:29, Marten Blumen <[email protected]> wrote:

> And one that looks technical or techni-color!
>
>
> set cut_paste_input [stack 0]
> version 7.0 v1b74
> push $cut_paste_input
> Expression {
>  expr0 "mantissa (abs(r))"
>  expr1 "mantissa (abs(g))"
>  expr2 "mantissa (abs(b))"
>  channel3 depth
>  expr3 "mantissa (abs(z))"
>  name Normalized_Technical
>  tile_color 0xb200ffff
>
>  label "Normalized\n"
>  note_font Helvetica
>  selected true
>  xpos -286
>  ypos -49
>
> }
>
>
> On 14 October 2012 10:46, Marten Blumen <[email protected]> wrote:
>
>> This works for rgb & depth. Pop it into the ViewerProcess for normalized
>> viewing. It seems to work with all values, free polygon cube to anyone who
>> breaks it ;)
>>
>> Who knows the expression node; can we just apply the formula to all the
>> present channels?
>>
>>
>> set cut_paste_input [stack 0]
>> version 7.0 v1b74
>> push $cut_paste_input
>> Expression {
>>  expr0 1/(r+1)/10
>>  expr1 1/(g+1)/10
>>  expr2 1/(b+1)/10
>>  channel3 depth
>>  expr3 1/(z+1)/10
>>  name RGBDEPTH
>>  label "Normalized\n"
>>  note_font Helvetica
>>  selected true
>>  xpos -220
>>  ypos 50
>>
>> }
>>
>>
>> On 14 October 2012 10:24, Marten Blumen <[email protected]> wrote:
>>
>>> A normalised expression node:
>>>
>>>
>>> set cut_paste_input [stack 0]
>>> version 7.0 v1b74
>>> push $cut_paste_input
>>> Expression {
>>>  expr0 1/(r+1)/10
>>>  expr1 1/(g+1)/10
>>>  expr2 1/(b+1)/10
>>>  name Expression6
>>>  label "Normalize Me\n"
>>>  note_font Helvetica
>>>  selected true
>>>  xpos -306
>>>  ypos 83
>>>
>>> }
>>>
>>>
>>> On 14 October 2012 09:33, Marten Blumen <[email protected]> wrote:
>>>
>>>> + 1
>>>>
>>>> as a side note, doesn't SoftClip and Toe nodes do dynamic normalising
>>>> of the RGB channels?
>>>>
>>>> set cut_paste_input [stack 0]
>>>> version 7.0 v1b74
>>>> push $cut_paste_input
>>>> SoftClip {
>>>> conversion "logarithmic compress"
>>>> softclip_min 1
>>>> name SoftClip2
>>>> selected true
>>>> xpos -1876
>>>> ypos 1428
>>>> }
>>>> Toe2 {
>>>> name Toe2
>>>> selected true
>>>> xpos -1876
>>>> ypos 1461
>>>>
>>>> }
>>>>
>>>>
>>>> On 13 October 2012 23:51, Patrick Heinen <
>>>> [email protected]> wrote:
>>>>
>>>>> Yes of course I can use VIEWER_INPUT or a register a viewer process,
>>>>> but that wouldn't make it dynamic either, well maybe with the MinColor 
>>>>> Node
>>>>> but that one again doesn't work for deep data... And starting to sample
>>>>> every pixel via python is just horribly slow and you would need to bake it
>>>>> after that again. Plus again the VIEWER_INPUT doesn't work for deep data
>>>>> either...
>>>>> It shouldn't be to complicated having one button, that dynamically
>>>>> normalizes what's shown in the Viewer, just as you have it in Fusion.
>>>>>
>>>>> I sent in a request, Ticket#2012101310000031
>>>>>
>>>>> Regards
>>>>> Patrick
>>>>>
>>>>> Am 13.10.2012 um 11:42 schrieb Johannes Hezer:
>>>>>
>>>>> > +1
>>>>> >
>>>>> >
>>>>> > Am 10/13/12 7:47 AM, schrieb Frank Rueter:
>>>>> >> Same. It would indeed be very helpful. Has somebody sent in a
>>>>> request yet?
>>>>> >>
>>>>> >>
>>>>> >> On 13/10/12 6:54 AM, Holger Hummel|Celluloid VFX wrote:
>>>>> >>> yes, you can.
>>>>> >>> BUT:
>>>>> >>> - it needs manual work: you need to know/find the min/max values.
>>>>> they change from pass to pass, actually in most cases from frame to frame.
>>>>> >>> - it's quicker when you can just click on button to toggle this.
>>>>> also because it does not conflict with some other VIWER_INPUT that might 
>>>>> be
>>>>> active.
>>>>> >>>
>>>>> >>> so +1 from me making this a feature request
>>>>> >>>
>>>>> >>> - Holger
>>>>> >>>
>>>>> >>>
>>>>> >>> jbidwell wrote:
>>>>> >>>> You can make a grade and group it, then name it "VIEWER_INPUT".
>>>>> The viewer will use that grade in the viewer whenever the IP button is
>>>>> active.
>>>>> >>>>
>>>>> >>>> - JB
>>>>> >>>>
>>>>> ------------------------------------------------------------------------
>>>>> >>>>
>>>>> >>>> _______________________________________________
>>>>> >>>> Nuke-users mailing list
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>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>> >>>
>>>>> >>
>>>>> >> _______________________________________________
>>>>> >> Nuke-users mailing list
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>>>>> >
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>>>>> > Nuke-users mailing list
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>>>>
>>>
>>
>
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