scratch the reconcile3d, that is the revers of what I am after

On Tue, Nov 13, 2012 at 11:06 AM, Justin Ball <blamsamm...@gmail.com> wrote:

> Hey guys...
>
> So I am still dealing with issue with my Match move setup, more in terms
> of the MM itself over anything else.
>
> But, I'm trying to think of shortcuts with the problem.
>
> It is a head that I am match moving, and I would prefer to stay out of
> maya.  And due to the angle of it, all the MM's I was getting from 3D I've
> had to throw away.  So I am rebuilding this in Nuke now.
>
> I have geo and a camera and all of that.
>
> What I am trying to figure out is if there is a way to leverage each space
> (2d, and 3D) to help knock out this task more effectivly.
>
> I've used a points to 3d to set a better anchor point for the head object
> in the 3d space. and have re-st my .obj there and set it's pivot to the
> center of that point.
> They I was adding a secondary transformGeo node to hand MM the head into
> position.  But what I was thinking is that I can track a feature on that
> object in 2D space that could help with at least 30% of the MM to take out
> all the little jitter and things that will be hard for me to nail.
> Can I use that 2D point track to affect the 3D transformGeo node?
> Obviously the values are in two completely different worlds, but would
> there be a way to use the 2D transform data combined with the camera data
> to generate a value that was applicable to the 3D transformGeo node?  I'm
> working on an undistorted plate so 90% of the lens issues should be removed
> from this equation.
>
> Thoughts?  I was thinking of having a reconcile3d run on every 2d point
> and generate a transform node based on that.  But would that work?
>
> Thanks guys!
>
> Justin
>
> --
> Justin Ball VFX
> VFX Supervisor, Comp, Effects, Pipeline and more...
> jus...@justinballvfx.com
> 818.384.0923
>
>


-- 
Justin Ball VFX
VFX Supervisor, Comp, Effects, Pipeline and more...
jus...@justinballvfx.com
818.384.0923
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