scratch the reconcile3d, that is the revers of what I am after On Tue, Nov 13, 2012 at 11:06 AM, Justin Ball <blamsamm...@gmail.com> wrote:
> Hey guys... > > So I am still dealing with issue with my Match move setup, more in terms > of the MM itself over anything else. > > But, I'm trying to think of shortcuts with the problem. > > It is a head that I am match moving, and I would prefer to stay out of > maya. And due to the angle of it, all the MM's I was getting from 3D I've > had to throw away. So I am rebuilding this in Nuke now. > > I have geo and a camera and all of that. > > What I am trying to figure out is if there is a way to leverage each space > (2d, and 3D) to help knock out this task more effectivly. > > I've used a points to 3d to set a better anchor point for the head object > in the 3d space. and have re-st my .obj there and set it's pivot to the > center of that point. > They I was adding a secondary transformGeo node to hand MM the head into > position. But what I was thinking is that I can track a feature on that > object in 2D space that could help with at least 30% of the MM to take out > all the little jitter and things that will be hard for me to nail. > Can I use that 2D point track to affect the 3D transformGeo node? > Obviously the values are in two completely different worlds, but would > there be a way to use the 2D transform data combined with the camera data > to generate a value that was applicable to the 3D transformGeo node? I'm > working on an undistorted plate so 90% of the lens issues should be removed > from this equation. > > Thoughts? I was thinking of having a reconcile3d run on every 2d point > and generate a transform node based on that. But would that work? > > Thanks guys! > > Justin > > -- > Justin Ball VFX > VFX Supervisor, Comp, Effects, Pipeline and more... > jus...@justinballvfx.com > 818.384.0923 > > -- Justin Ball VFX VFX Supervisor, Comp, Effects, Pipeline and more... jus...@justinballvfx.com 818.384.0923
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