Hi guys, there is a simple question I want to ask. I have a CG rendered image and its depth map. Now my goal is to scale the image based on depth infomation. The idea is simple: during the scale process, a vector is generated based on the original pixel and the computed pixel, and now I want to mutiply the depth infomation(0-1) to get the computed pixel. Is there any way in Nuke to get this effect? Thanks in advance! [Laughing]
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