Does this do it? using a Multiple to fade out the shader before merging it.
set cut_paste_input [stack 0]
version 7.0 v1
Camera2 {
inputs 0
translate {1.382674336 3.661486864 3.612561941}
rotate {-43.42800248 20.94387863 0}
name Camera3
selected true
xpos -249
ypos 70
}
Camera2 {
inputs 0
translate {-0.5643137693 1.428215504 5.10006237}
rotate {-15.55402097 -6.314002746 0}
name Camera2
selected true
xpos 140
ypos -128
}
ColorWheel {
inputs 0
gamma 0.45
name ColorWheel1
selected true
xpos 210
ypos -117
}
Project3D {
inputs 2
name Project3D2
selected true
xpos 154
ypos -10
}
push $cut_paste_input
Camera2 {
translate {2.478412628 1.551910043 4.451733112}
rotate {-16.94001661 29.10599396 0}
focal 30
name Camera1
selected true
xpos -320
ypos -187
}
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos -126
ypos -309
}
Roto {
output alpha
premultiply rgba
cliptype none
curves {{{v x3f99999a}
{f 0}
{n
{layer Root
{f 512}
{t x44700000 x44070000}
{a}
{curvegroup Ellipse1 512 bezier
{{cc
{f 8192}
{p
{{{1 xc383dba4}}
{{1 0}}}
{{{1 x4482d000}}
{{1 x42cc0000}}}
{{{1 x4383dba4}}
{{1 0}}}
{{{1 0}}
{{1 xc361e26c}}}
{{{1 x44be8000}}
{{1 x43ff8000}}}
{{{1 0}}
{{1 x4361e26c}}}
{{{1 x4383dba4}}
{{1 0}}}
{{{1 x4482d000}}
{{1 x44660000}}}
{{{1 xc383dba4}}
{{1 0}}}
{{{1 0}}
{{1 x4361e26c}}}
{{{1 x440e4000}}
{{1 x43ff8000}}}
{{{1 0}}
{{1 xc361e26c}}}}}
{cc
{f 8192}
{p
{{{1 xc383dba4}}
{{1 0}}}
{{{1 0}}
{{1 0}}}
{{{1 x4383dba4}}
{{1 0}}}
{{{1 0}}
{{1 xc361e26c}}}
{{{1 0}}
{{1 0}}}
{{{1 0}}
{{1 x4361e26c}}}
{{{1 x4383dba4}}
{{1 0}}}
{{{1 0}}
{{1 0}}}
{{{1 xc383dba4}}
{{1 0}}}
{{{1 0}}
{{1 x4361e26c}}}
{{{1 0}}
{{1 0}}}
{{{1 0}}
{{1 xc361e26c}}}}}}
{tx 1 x4482d000 x43ff8000}
{a str 1 spx x44700000 spy x44070000 sb 1 tt x40e00000}}}}}}
toolbox {selectAll {
{ selectAll str 1 ssx 1 ssy 1 sf 1 }
{ createBezier ro 0 go 0 bo 0 ao 0 str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 }
{ createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ createEllipse ro 0 go 0 bo 0 ao 0 str 1 ssx 1 ssy 1 sf 1 sb 1 tt 7 }
{ createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ brush str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
toolbar_brush_hardness 0.200000003
toolbar_source_transform_scale {1 1}
toolbar_source_transform_center {960 540}
colorOverlay {0 0 0 0}
lifetime_type "all frames"
view {}
motionblur_on true
motionblur_shutter_offset_type centred
source_black_outside true
createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
name Roto1
selected true
xpos -126
ypos -215
}
Multiply {
channels rgba
value {{curve x1 0 x21 1}}
name Multiply1
tile_color 0xff000000
label "Fade Material Here"
note_font_size 22
selected true
xpos -126
ypos -149
}
Project3D {
inputs 2
name Project3D1
selected true
xpos -318
ypos -109
}
MergeMat {
inputs 2
name MergeMat1
selected true
xpos -67
ypos -10
}
Sphere {
name Sphere1
selected true
xpos -67
ypos 23
}
push 0
ScanlineRender {
inputs 3
motion_vectors_type distance
name ScanlineRender1
label "\[value projection_mode]"
selected true
xpos -67
ypos 68
}
Viewer {
frame 9
frame_range 1-22
frame_range_lock true
input_process false
name Viewer1
selected true
xpos -54
ypos 221
}
On 5 December 2012 05:56, Magno Borgo <[email protected]> wrote:
> I have several project3d shaders being merged with MergeMat nodes. Is
> there a way to fade/"mix" shaders? Like we can do with the merge node "mix"
> parameter?
>
> I can setup each project3d on its own scanline render and fade them, but
> perhaps there's an easier way?
>
>
>
> --
> Magno Borgo
>
> www.borgo.tv
> 3D | VFX | Motion Graphics
> +55.41.9982-5537
> +55.41.3013-4921
> Brasil:Curitiba:GMT= -2 (dst)
> ______________________________**_________________
> Nuke-users mailing list
> [email protected].**co.uk<[email protected]>,
> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users