I actually just logged a bug last week for this. We should be able to dissolve shaders (like various Project3D nodes) which currently doesn't work.


On 5/12/12 6:22 AM, Magno Borgo wrote:
Thats it, thanks. Animated multiply node before the project 3d.



Does this do it? using a Multiple to fade out the shader before merging it.


    On 5 December 2012 05:56, Magno Borgo <[email protected]
    <mailto:[email protected]>> wrote:

        I have several project3d shaders being merged with MergeMat
        nodes. Is there a way to fade/"mix" shaders? Like we can do
        with the merge node "mix" parameter?

        I can setup each project3d on its own scanline render and fade
        them, but perhaps there's an easier way?



-- Magno Borgo

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        3D | VFX | Motion Graphics
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Magno Borgo

www.borgo.tv
3D | VFX | Motion Graphics


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