I actually just logged a bug last week for this. We should be able to
dissolve shaders (like various Project3D nodes) which currently doesn't
work.
On 5/12/12 6:22 AM, Magno Borgo wrote:
Thats it, thanks. Animated multiply node before the project 3d.
Does this do it? using a Multiple to fade out the shader before
merging it.
On 5 December 2012 05:56, Magno Borgo <[email protected]
<mailto:[email protected]>> wrote:
I have several project3d shaders being merged with MergeMat
nodes. Is there a way to fade/"mix" shaders? Like we can do
with the merge node "mix" parameter?
I can setup each project3d on its own scanline render and fade
them, but perhaps there's an easier way?
--
Magno Borgo
www.borgo.tv <http://www.borgo.tv>
3D | VFX | Motion Graphics
+55.41.9982-5537 <tel:%2B55.41.9982-5537>
+55.41.3013-4921 <tel:%2B55.41.3013-4921>
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Magno Borgo
www.borgo.tv
3D | VFX | Motion Graphics
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