Here's how I do it. First, make a dead solid 3D track. Take a card. Parent that card onto the camera (copy the transforms of the camera onto the card and offset the card in Z). Project your footage onto that card. Try to position the card in the middle of your point cloud. Project the footage out of the original camera onto that card.
Now make a copy of the original camera, and render with that copy. In the copy, massage the curves with filters so that it moves smoother. Render the card through the smooth camera. In 2D terms it amounts to creating a very very special kind of a corner pin. If you intend to do compositiong I apply this kind of stabilization as the last step in the tree. On 15 jan. 2013, at 14:10, "paulinventome" <[email protected]> wrote: > What kind of broad approach could i take to fixing something like this? -- Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX Amsterdam | The Netherlands | tel. +31 20 330 8250 cel. +31 61 145 06 36 | http://hecticelectric.nl
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