It would actually be nice to have a "thickness" knob in the
DeepFromImage node that does this.
For now using the expression is the only way I believe (like Michael
suggested):
set cut_paste_input [stack 0]
version 7.0 v5
push $cut_paste_input
Camera2 {
translate {0 0 1.480000019}
name Camera1
selected true
xpos -109
ypos -593
}
set Ne0cf8c00 [stack 0]
Dot {
name Dot30
selected true
xpos -85
ypos -314
}
push $Ne0cf8c00
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos 25
ypos -692
}
Card3D {
inputs 2
translate {0 0 -0.9150000215}
name Card3D1
selected true
xpos 25
ypos -519
}
DeepFromImage {
name DeepFromImage2
selected true
xpos 25
ypos -458
}
push $Ne0cf8c00
Dot {
name Dot31
selected true
xpos 148
ypos -569
}
ColorBars {
inputs 0
name ColorBars1
selected true
xpos 187
ypos -713
}
AddChannels {
channels alpha
color 0.999
name AddChannels1
selected true
xpos 187
ypos -641
}
Card3D {
inputs 2
rotate {0 -39.23240852 0}
name Card3D2
selected true
xpos 187
ypos -516
}
DeepFromImage {
name DeepFromImage1
selected true
xpos 187
ypos -454
}
DeepExpression {
chans1 deep
deep.back deep.front+.1
name DeepExpression1
selected true
xpos 187
ypos -428
}
DeepMerge {
inputs 2
name DeepMerge1
selected true
xpos 121
ypos -370
}
DeepToPoints {
inputs 2
name DeepToPoints1
selected true
xpos 121
ypos -318
}
On 18/04/13 06:53, Michael Garrett wrote:
Have you tried doing something like adding an expression to deep.back
in a DeepExpression node?
Like :
deep.front + <offset>
On 17 April 2013 13:14, Lev Kolobov <le...@moving-picture.com
<mailto:le...@moving-picture.com>> wrote:
My question to this subject is actually different... What about
"Sample"? Currently, if I take any ScanlineRender and attach
DeepFromImage, it creates only one sample. Is there any way to
spread it in the space into multiply samples? Any secret
Expressions or smart tool you can share? Converting Nuke's
particles into Deep is fun, especially integrating with Maya Deep
Renders, but they are still only one sample deep. Any workarounds?
------------------------------------------------------------------------
*From:* Michael Garrett [michaeld...@gmail.com
<mailto:michaeld...@gmail.com>]
*Sent:* 17 April 2013 16:18
*To:* Nuke user discussion
*Subject:* Re: [Nuke-users] RE: Nuke card -> deep
Yes, it's definitely going to be handy to have deep output (soon,
I hear). I'm generating deep holdout geometry right now so I can
hold out the cg from the plate. I'm projecting roto shapes on to
many bits of overlapping geo (not cards) and each one is getting
its own ScanlineRender.
Michael
On 16 April 2013 23:35, Frank Rueter <fr...@beingfrank.info
<mailto:fr...@beingfrank.info>> wrote:
DeepFromImage works fine as long as you don't have occluding
objects (or need to get in between self-occluding edges of a
single object), which is why I'm gagging to see deep output
from the ScanlineRender node myself (last year Jon said we'd
get it in March, any ETA??).
Last time I had to do a bunch of particle sprites to combine
with deep renders, I had to divvy up my Nuke scene into blocks
of geo/particles that did not overlap in depth, render them,
DeepFromImage them, DeepMerge them all together, then I was
ready to roll. It worked great, just wasn't as straight
forward as I had liked.
We are getting there though...
Cheers,
frank
On 4/17/13 2:29 PM, Michael Garrett wrote:
Ha, we both made the mistake of calling it DeepToImage (of
course I meant DeepFromImage...)
On 16 April 2013 16:06, Alex Harding
<alex...@moving-picture.com
<mailto:alex...@moving-picture.com>> wrote:
Perfect!
I wasn't expecting a scanline renderer into a deep from
image to work like that but that's great.
Cheers
*MPC NYC*
*Alex Harding | 2D Lead*
434 Broadway, 9th Floor, New York City, 10013*
T*212.915.3110 <tel:212.915.3110>
*
*
www.moving-picture.com <http://www.moving-picture.com/>
------------------------------------------------------------------------
*From:* Lev Kolobov
*Sent:* 16 April 2013 14:52
*To:* Alex Harding; nuke-users;
nuke-users@support.thefoundry.co.uk
<mailto:nuke-users@support.thefoundry.co.uk>
*Subject:* RE: Nuke card -> deep
not deepToImage, i mean deepFromImage
------------------------------------------------------------------------
*From:* Lev Kolobov [le...@moving-picture.com
<mailto:le...@moving-picture.com>]
*Sent:* 16 April 2013 19:48
*To:* Alex Harding; nuke-users;
nuke-users@support.thefoundry.co.uk
<mailto:nuke-users@support.thefoundry.co.uk>
*Subject:* RE: Nuke card -> deep
Yes, kind of. (it has limitation like sample 1 only)
Create card, Scanlinerender with your camera. Normal 3D
setup. Right after scanlinerender place deepToImage. This
will convert your 3D render into Deep. The deep will be
matched to your Maya renders.
Let me know if you have questions.
Cheers,
Lev
------------------------------------------------------------------------
*From:* Alex Harding [alex...@moving-picture.com
<mailto:alex...@moving-picture.com>]
*Sent:* 16 April 2013 19:39
*To:* nuke-users; nuke-users@support.thefoundry.co.uk
<mailto:nuke-users@support.thefoundry.co.uk>
*Subject:* Nuke card -> deep
Hi,
Is it possible to place deep planes (ie, for holdout
roto) using a standard nuke card rather than the
deepToImage and DeepTransform nodes? As far as I can see
there's no way to rotate the image using deepTransform.
Similarly it would be really useful to be able to
displace or bend the card to give it some depth.
I can't seem to find much in the internet about deep
workflows...
Cheers
AH
*MPC NYC*
*Alex Harding | 2D Lead*
434 Broadway, 9th Floor, New York City, 10013*
T*212.915.3110 <tel:212.915.3110>
*
*
www.moving-picture.com <http://www.moving-picture.com/>
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users