Hi, im relatively new to Nuke and am trying to create a shot, but im unsure of 
the best way to go about doing it, and was wondering if i could get some 
guidance.
The shot i have is of a person against a wall, from about a 30 degree angle, 
ive created an effect which has lots of small pieces for comping.
A video can probably explain better than me:
http://www.youtube.com/watch?v=_2smYVl0zrk#t=00m46s
Its at 46sec, while the pieces in my effect arnt glass, and are much bigger and 
fewer in number than in the video, the method needed will be similar i think.
The idea i have so far is to include some proxy geometry in my sim for my 
actor, for the objects to collide with. 
Then in Nuke roto out my actor - who luckly isnt moving as much as in the video 
i linked (no hair flailing about). Place the matte of the actor over the 
effect. Rotoing out the effect on her leftmost side, and having a second read 
for the part of the effect that will move infront of her - the part between her 
and the camera.
As i said im new to Nuke and so dont know if this is the best way to go about 
achieving this effect or if there is a better workflow, so any input or advice 
is appreciated. Thanks



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