Hi, im relatively new to Nuke and am trying to create a shot, but im unsure of the best way to go about doing it, and was wondering if i could get some guidance. The shot i have is of a person against a wall, from about a 30 degree angle, ive created an effect which has lots of small pieces for comping. A video can probably explain better than me: http://www.youtube.com/watch?v=_2smYVl0zrk#t=00m46s Its at 46sec, while the pieces in my effect arnt glass, and are much bigger and fewer in number than in the video, the method needed will be similar i think. The idea i have so far is to include some proxy geometry in my sim for my actor, for the objects to collide with. Then in Nuke roto out my actor - who luckly isnt moving as much as in the video i linked (no hair flailing about). Place the matte of the actor over the effect. Rotoing out the effect on her leftmost side, and having a second read for the part of the effect that will move infront of her - the part between her and the camera. As i said im new to Nuke and so dont know if this is the best way to go about achieving this effect or if there is a better workflow, so any input or advice is appreciated. Thanks
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