Yes, but not at the moment. I'll put something up. But it's hold out masks.
So I have an sequence of a car and one roto is for the tires, another for the windows, and a third for the bumpers. Each mask goes into a separate channel: Tires into G channel, windows into R, etc. and then I can extract those mattes for work in a comp, but the value of those channels is only a solid alpha, the RGB of the sequence isn't there anymore, but there is a way to keep the RGB values in the individual channel. Another words instead of looking at a solid white matte, you are seeing the RGB of the sequence.
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