Yes, but not at the moment.  I'll put something up.

But it's hold out masks. 

So I have an sequence of a car and one roto is for the tires, another for the 
windows, and a third for the bumpers.  Each mask goes into a separate channel:  
Tires into G channel, windows into R, etc.  and then I can extract those mattes 
for work in a comp, but the value of those channels is only a solid alpha, the 
RGB of the sequence isn't there anymore, but there is a way to keep the RGB 
values in the individual channel.

Another words instead of looking at a solid white matte, you are seeing the RGB 
of the sequence.



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