You need to make a new layer. Each layer only holds 4 channels, so you need to make a new one. I'd explain in detail how but I'm on my phone. Basically in your shuffle node, there should be a layer pull down where you can select 'new' then create an extra layer for those mattes, shuffle them in there.
Sent from my iPhone On May 19, 2013, at 11:02 PM, "jdtranetzki" <[email protected]> wrote: > Yes, but not at the moment. I'll put something up. > > But it's hold out masks. > > So I have an sequence of a car and one roto is for the tires, another for the > windows, and a third for the bumpers. Each mask goes into a separate > channel: Tires into G channel, windows into R, etc. and then I can extract > those mattes for work in a comp, but the value of those channels is only a > solid alpha, the RGB of the sequence isn't there anymore, but there is a way > to keep the RGB values in the individual channel. > > Another words instead of looking at a solid white matte, you are seeing the > RGB of the sequence. > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
