You need to make a new layer. Each layer only holds 4 channels, so you need to 
make a new one. I'd explain in detail how but I'm on my phone. Basically in 
your shuffle node, there should be a layer pull down where you can select 'new' 
then create an extra layer for those mattes, shuffle them in there.

Sent from my iPhone

On May 19, 2013, at 11:02 PM, "jdtranetzki" <[email protected]> 
wrote:

> Yes, but not at the moment. I'll put something up.
> 
> But it's hold out masks. 
> 
> So I have an sequence of a car and one roto is for the tires, another for the 
> windows, and a third for the bumpers.  Each mask goes into a separate 
> channel: Tires into G channel, windows into R, etc. and then I can extract 
> those mattes for work in a comp, but the value of those channels is only a 
> solid alpha, the RGB of the sequence isn't there anymore, but there is a way 
> to keep the RGB values in the individual channel.
> 
> Another words instead of looking at a solid white matte, you are seeing the 
> RGB of the sequence.
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